fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO.
This commit is contained in:
@@ -24,14 +24,14 @@ macro(CreateQtProject name)
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endmacro()
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CreateProject(00.triangle first_triangle.cpp)
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CreateProject(00.two_triangle two_triangle.cpp)
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CreateProject(01.FragCoord FragCoordTest.cpp)
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CreateProject(02.indices_rect indices_rect.cpp)
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CreateProject(03.TextureFormat TextureFormat.cpp)
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CreateProject(04.texture_rect texture_rect.cpp)
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CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(07.Geometry3D Geometry3D.cpp)
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CreateProject(01.two_triangle two_triangle.cpp)
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CreateProject(02.FragCoord FragCoordTest.cpp)
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CreateProject(03.indices_rect indices_rect.cpp)
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CreateProject(04.TextureFormat TextureFormat.cpp)
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CreateProject(05.texture_rect texture_rect.cpp)
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#CreateProject(05.HQFilterTexture HQFilterTexture.cpp)
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#CreateProject(06.Geometry2D Geometry2D.cpp)
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CreateProject(06.Geometry3D Geometry3D.cpp)
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#CreateProject(08.SceneTree SceneTree.cpp)
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#CreateProject(09.LoadStaticMesh LoadStaticMesh.cpp LoadScene.cpp)
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CreateProject(10.InlineGeometryScene InlineGeometryScene.cpp)
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@@ -34,19 +34,21 @@ private:
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private:
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bool RecreatePipeline()
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{
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)
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return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::TriangleStrip);
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if(!pipeline)
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return(false);
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return(true);
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return RecreatePipeline();
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}
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bool InitUBO()
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@@ -116,6 +118,9 @@ public:
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cam.Refresh();
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(renderable_instance);
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}
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@@ -42,6 +42,13 @@ private:
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private:
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bool RecreatePipeline()
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{
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Fan);
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return pipeline;
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}
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bool InitMaterial()
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{
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material=db->CreateMaterial(OS_TEXT("res/material/PureColor2D"));
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@@ -52,9 +59,7 @@ private:
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Fan);
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return pipeline;
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return RecreatePipeline();
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}
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void CreateRenderObject()
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@@ -166,6 +171,9 @@ public:
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@@ -24,30 +24,35 @@ private:
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SceneNode render_root;
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RenderList *render_list=nullptr;
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struct MDP
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{
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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}m3d;//,m2d;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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Renderable *ro_plane_grid[3],
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*ro_round_rectangle =nullptr;
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Renderable * ro_plane_grid[3];
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RenderableInstance *ri_plane_grid[3];
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private:
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bool InitMDP(MDP *mdp,const Prim primitive,const OSString &mtl_name)
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bool RecreatePipeline()
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{
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mdp->material=db->CreateMaterial(mtl_name);
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if(!mdp->material)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Lines);
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mdp->material_instance=db->CreateMaterialInstance(mdp->material);
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if(!mdp->material_instance)return(false);
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return pipeline;
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}
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mdp->pipeline=CreatePipeline(mdp->material_instance,InlinePipeline::Solid3D,primitive);
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bool InitMDP()
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{
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material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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if(!RecreatePipeline())
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return(false);
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{
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MaterialParameters *mp_global=mdp->material_instance->GetMP(DescriptorSetType::Global);
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MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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@@ -60,18 +65,13 @@ private:
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return(true);
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}
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void Add(Renderable *r,MDP &mdp)
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RenderableInstance *Add(Renderable *r,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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render_root.CreateSubNode(ri);
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}
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void Add(Renderable *r,MDP &mdp,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderableInstance(r,mdp.material_instance,mdp.pipeline);
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RenderableInstance *ri=db->CreateRenderableInstance(r,material_instance,pipeline);
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render_root.CreateSubNode(mat,ri);
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return ri;
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}
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void CreateRenderObject()
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@@ -92,36 +92,25 @@ private:
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pgci.color.Set(0.5,0,0,1);
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pgci.side_color.Set(1,0,0,1);
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ro_plane_grid[0]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
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ro_plane_grid[0]=CreateRenderablePlaneGrid(db,material,&pgci);
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pgci.color.Set(0,0.5,0,1);
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pgci.side_color.Set(0,1,0,1);
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ro_plane_grid[1]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
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ro_plane_grid[1]=CreateRenderablePlaneGrid(db,material,&pgci);
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pgci.color.Set(0,0,0.5,1);
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pgci.side_color.Set(0,0,1,1);
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ro_plane_grid[2]=CreateRenderablePlaneGrid(db,m3d.material,&pgci);
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//{
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// struct RoundRectangleCreateInfo rrci;
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// rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
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// rrci.radius=5;
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// rrci.round_per=5;
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// ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci);
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//}
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ro_plane_grid[2]=CreateRenderablePlaneGrid(db,material,&pgci);
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camera->pos.Set(200,200,200,1.0);
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}
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bool InitScene()
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{
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// Add(ro_round_rectangle,m2d);
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Add(ro_plane_grid[0],m3d);
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Add(ro_plane_grid[1],m3d,rotate(HGL_RAD_90,0,1,0));
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Add(ro_plane_grid[2],m3d,rotate(HGL_RAD_90,1,0,0));
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ri_plane_grid[0]=Add(ro_plane_grid[0],Matrix4f::identity);
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ri_plane_grid[1]=Add(ro_plane_grid[1],rotate(HGL_RAD_90,0,1,0));
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ri_plane_grid[2]=Add(ro_plane_grid[2],rotate(HGL_RAD_90,1,0,0));
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render_root.RefreshMatrix();
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render_list->Expend(camera->info,&render_root);
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@@ -143,22 +132,9 @@ public:
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render_list=new RenderList(device);
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if(!InitMDP(&m3d,Prim::Lines,OS_TEXT("res/material/VertexColor3D")))
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if(!InitMDP())
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return(false);
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//if(!InitMDP(&m2d,Prim::Fan, OS_TEXT("res/material/PureColor2D")))
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// return(false);
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//{
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// color.Set(1,1,0,1);
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// ubo_color=device->CreateUBO(sizeof(Vector4f),&color);
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// m2d.material_instance->BindUBO("color_material",ubo_color);
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// m2d.material_instance->Update();
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// db->Add(ubo_color);
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//}
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CreateRenderObject();
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if(!InitScene())
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@@ -171,6 +147,18 @@ public:
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{
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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void Resize(int w,int h)override
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{
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CameraAppFramework::Resize(w,h);
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RecreatePipeline();
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for(int i=0;i<3;i++)
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ri_plane_grid[i]->UpdatePipeline(pipeline);
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VulkanApplicationFramework::BuildCommandBuffer(render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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@@ -37,7 +37,7 @@ constexpr uint16 index_data[INDEX_COUNT]=
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0,3,2
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};
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class TestApp:public VulkanApplicationFramework
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class TestApp:public CameraAppFramework
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{
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private:
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@@ -65,30 +65,26 @@ private:
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IndexBuffer * index_buffer =nullptr;
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SceneNode render_root;
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RenderList render_list;
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RenderList *render_list =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(index_buffer);
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SAFE_CLEAR(tex_coord_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(sampler_nearest);
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SAFE_CLEAR(sampler_linear);
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SAFE_CLEAR(render_list);
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}
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private:
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bool InitVBO()
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{
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vertex_buffer =device->CreateVAB(VF_VEC2,VERTEX_COUNT,vertex_data);
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vertex_buffer =db->CreateVAB(VF_VEC2,VERTEX_COUNT,vertex_data);
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if(!vertex_buffer)return(false);
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tex_coord_buffer=device->CreateVAB(VF_VEC2,VERTEX_COUNT,tex_coord_data);
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tex_coord_buffer=db->CreateVAB(VF_VEC2,VERTEX_COUNT,tex_coord_data);
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if(!tex_coord_buffer)return(false);
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index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
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index_buffer =db->CreateIBO16(INDEX_COUNT,index_data);
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if(!index_buffer)return(false);
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return(true);
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@@ -103,6 +99,8 @@ private:
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render_obj->Set(VAN::TexCoord,tex_coord_buffer);
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render_obj->Set(index_buffer);
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render_list=new RenderList(device);
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return(true);
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}
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@@ -126,7 +124,7 @@ private:
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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sampler_create_info.unnormalizedCoordinates = false;
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return device->CreateSampler(&sampler_create_info);
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return db->CreateSampler(&sampler_create_info);
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}
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bool InitTexture()
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@@ -151,8 +149,8 @@ private:
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pipeline_data=GetPipelineData(InlinePipeline::Solid2D);
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if(!pipeline_data)return(false);
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if(!InitMaterial(&mp_normal,OS_TEXT("res/material/Texture2DPC")))return(false);
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if(!InitMaterial(&mp_hq, OS_TEXT("res/material/Texture2DHQPC")))return(false);
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if(!InitMaterial(&mp_normal,OS_TEXT("res/material/Texture2D")))return(false);
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if(!InitMaterial(&mp_hq, OS_TEXT("res/material/Texture2DHQ")))return(false);
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return(true);
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}
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@@ -162,6 +160,17 @@ private:
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mir->material_instance=db->CreateMaterialInstance(mp->material);
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if(!mir->material_instance)return(false);
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{
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MaterialParameters *mp_global=mir->material_instance->GetMP(DescriptorSetType::Global);
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if(!mp_global)
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return(false);
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if(!mp_global->BindUBO("g_camera",GetCameraInfoBuffer()))return(false);
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mp_global->Update();
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}
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{
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MaterialParameters *mp_texture=mir->material_instance->GetMP(DescriptorSetType::Value);
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@@ -195,9 +204,6 @@ private:
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Add(&mir_nearest_hq,translate(-1, 0,0));
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Add(&mir_linear_hq, translate( 0, 0,0));
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render_root.RefreshMatrix();
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render_list.Expend(&render_root);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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@@ -205,7 +211,7 @@ public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
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if(!CameraAppFramework::Init(SCREEN_SIZE,SCREEN_SIZE))
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return(false);
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if(!InitVBO())
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@@ -236,7 +242,15 @@ public:
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void Resize(int w,int h) override
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{
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BuildCommandBuffer(&render_list);
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VulkanApplicationFramework::BuildCommandBuffer(render_list);
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
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render_list->Expend(camera->info,&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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@@ -44,13 +44,20 @@ private:
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private:
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bool RecreatePipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/FragColor"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D);
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return(true);
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return RecreatePipeline();
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}
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bool InitUBO()
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@@ -122,6 +129,9 @@ public:
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cam.Refresh();
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(renderable_instance);
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}
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@@ -58,13 +58,21 @@ private:
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private:
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bool RecreatePipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/Texture2D"));
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if(!material_instance)return(false);
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D);
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if(!pipeline)return(false);
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if(!RecreatePipeline())
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return(false);
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texture=db->LoadTexture2D(OS_TEXT("res/image/lena.Tex2D"));
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if(!texture)return(false);
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@@ -157,6 +165,9 @@ public:
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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renderable_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(renderable_instance);
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}
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};//class TestApp:public VulkanApplicationFramework
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@@ -43,6 +43,14 @@ private:
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private:
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bool RecreatePipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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@@ -50,10 +58,7 @@ private:
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if(!material_instance)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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return RecreatePipeline();
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}
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bool InitUBO()
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@@ -137,6 +142,9 @@ public:
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cam.Refresh();
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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render_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(render_list);
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}
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Block a user