use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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@@ -17,11 +17,11 @@ namespace hgl
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Form *form;
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RenderTarget *render_target;
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RenderCommand *cmd_buf;
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RenderCmdBuffer *cmd_buf;
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public:
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ThemeForm(Form *,RenderTarget *,RenderCommand *);
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ThemeForm(Form *,RenderTarget *,RenderCmdBuffer *);
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virtual ~ThemeForm();
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RenderTarget * GetRenderTarget(){return render_target;}
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