use RenderCmdBuffer instead RenderCommand,

use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
2020-11-09 15:37:00 +08:00
parent a91d8140c7
commit 722ab900d6
20 changed files with 46 additions and 46 deletions

View File

@@ -64,7 +64,7 @@ public: //pipeline
public: // command buffer
GPUSemaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
virtual bool Submit (RenderCommand *,GPUSemaphore *present_complete_semaphore=nullptr);
virtual bool Submit (RenderCmdBuffer *,GPUSemaphore *present_complete_semaphore=nullptr);
};//class RenderTarget
/**