use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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@@ -64,7 +64,7 @@ public: //pipeline
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public: // command buffer
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GPUSemaphore * GetRenderCompleteSemaphore (){return render_complete_semaphore;}
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virtual bool Submit (RenderCommand *,GPUSemaphore *present_complete_semaphore=nullptr);
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virtual bool Submit (RenderCmdBuffer *,GPUSemaphore *present_complete_semaphore=nullptr);
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};//class RenderTarget
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/**
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