use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
@@ -31,7 +31,7 @@ class GPUDevice
|
||||
GPUDeviceAttribute *attr;
|
||||
|
||||
GPUQueue *textureSQ;
|
||||
TextureCommand *texture_cmd_buf;
|
||||
TextureCmdBuffer *texture_cmd_buf;
|
||||
|
||||
Swapchain *swapchain;
|
||||
SwapchainRenderTarget *swapchainRT;
|
||||
@@ -190,10 +190,10 @@ public: //shader & material
|
||||
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module);
|
||||
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module);
|
||||
|
||||
public: //Command GPUBuffer 相关
|
||||
public: //Command Buffer 相关
|
||||
|
||||
RenderCommand * CreateRenderCommandBuffer();
|
||||
TextureCommand *CreateTextureCommandBuffer();
|
||||
RenderCmdBuffer * CreateRenderCommandBuffer();
|
||||
TextureCmdBuffer *CreateTextureCommandBuffer();
|
||||
|
||||
RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
|
||||
const List<VkSubpassDescription> &subpass,
|
||||
|
Reference in New Issue
Block a user