use RenderCmdBuffer instead RenderCommand,

use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
2020-11-09 15:37:00 +08:00
parent a91d8140c7
commit 722ab900d6
20 changed files with 46 additions and 46 deletions

View File

@@ -31,7 +31,7 @@ class GPUDevice
GPUDeviceAttribute *attr;
GPUQueue *textureSQ;
TextureCommand *texture_cmd_buf;
TextureCmdBuffer *texture_cmd_buf;
Swapchain *swapchain;
SwapchainRenderTarget *swapchainRT;
@@ -190,10 +190,10 @@ public: //shader & material
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module);
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module);
public: //Command GPUBuffer 相关
public: //Command Buffer 相关
RenderCommand * CreateRenderCommandBuffer();
TextureCommand *CreateTextureCommandBuffer();
RenderCmdBuffer * CreateRenderCommandBuffer();
TextureCmdBuffer *CreateTextureCommandBuffer();
RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,