use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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@@ -46,8 +46,8 @@ using VAB=VertexAttribBuffer;
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class IndexBuffer;
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class GPUCmdBuffer;
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class RenderCommand;
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class TextureCommand;
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class RenderCmdBuffer;
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class TextureCmdBuffer;
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class RenderPass;
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class GPUFence;
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class GPUSemaphore;
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