use RenderCmdBuffer instead RenderCommand,

use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
2020-11-09 15:37:00 +08:00
parent a91d8140c7
commit 722ab900d6
20 changed files with 46 additions and 46 deletions

View File

@@ -11,7 +11,7 @@ namespace hgl
{
class RenderList
{
RenderCommand *cmd_buf;
RenderCmdBuffer *cmd_buf;
private:
@@ -41,7 +41,7 @@ namespace hgl
void Add (SceneNode *node) {if(node)scene_node_list.Add(node);}
void Clear () {scene_node_list.ClearData();}
bool Render (RenderCommand *);
bool Render (RenderCmdBuffer *);
};//class RenderList
}//namespace graph
}//namespace hgl