use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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@@ -11,7 +11,7 @@ namespace hgl
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{
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class RenderList
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{
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RenderCommand *cmd_buf;
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RenderCmdBuffer *cmd_buf;
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private:
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@@ -41,7 +41,7 @@ namespace hgl
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void Add (SceneNode *node) {if(node)scene_node_list.Add(node);}
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void Clear () {scene_node_list.ClearData();}
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bool Render (RenderCommand *);
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bool Render (RenderCmdBuffer *);
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};//class RenderList
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}//namespace graph
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}//namespace hgl
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