use RenderCmdBuffer instead RenderCommand,

use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
2020-11-09 15:37:00 +08:00
parent a91d8140c7
commit 722ab900d6
20 changed files with 46 additions and 46 deletions

View File

@@ -53,7 +53,7 @@ protected:
int32_t swap_chain_count =0;
RenderCommand ** cmd_buf =nullptr;
RenderCmdBuffer ** cmd_buf =nullptr;
Color4f clear_color;
@@ -166,14 +166,14 @@ public:
{
const VkExtent2D extent=sc_render_target->GetExtent();
cmd_buf=hgl_zero_new<RenderCommand *>(swap_chain_count);
cmd_buf=hgl_zero_new<RenderCmdBuffer *>(swap_chain_count);
for(int32_t i=0;i<swap_chain_count;i++)
cmd_buf[i]=device->CreateRenderCommandBuffer();
}
}
bool BuildCommandBuffer(RenderCommand *cb,RenderPass *rp,Framebuffer *fb,RenderableInstance *ri)
bool BuildCommandBuffer(RenderCmdBuffer *cb,RenderPass *rp,Framebuffer *fb,RenderableInstance *ri)
{
if(!ri)return(false);
@@ -198,7 +198,7 @@ public:
return(true);
}
void BuildCommandBuffer(RenderCommand *cb,RenderTarget *rt,RenderableInstance *ri)
void BuildCommandBuffer(RenderCmdBuffer *cb,RenderTarget *rt,RenderableInstance *ri)
{
if(!cb||!rt||!ri)
return;
@@ -234,7 +234,7 @@ public:
{
if(!rl)return;
RenderCommand *cb=cmd_buf[index];
RenderCmdBuffer *cb=cmd_buf[index];
cb->Begin();
cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));