use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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@@ -22,7 +22,7 @@ class TestApp:public CameraAppFramework
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struct:public RenderObject
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{
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RenderTarget * render_taget =nullptr;
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RenderCommand * command_buffer =nullptr;
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RenderCmdBuffer * command_buffer =nullptr;
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Pipeline * pipeline =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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