use RenderCmdBuffer instead RenderCommand,

use TextureCmdBuffer instead TextureCommand.
This commit is contained in:
2020-11-09 15:37:00 +08:00
parent a91d8140c7
commit 722ab900d6
20 changed files with 46 additions and 46 deletions

View File

@@ -53,7 +53,7 @@ private:
struct
{
RenderTarget *rt=nullptr;
RenderCommand *cmd=nullptr;
RenderCmdBuffer *cmd=nullptr;
public:

View File

@@ -22,7 +22,7 @@ class TestApp:public CameraAppFramework
struct:public RenderObject
{
RenderTarget * render_taget =nullptr;
RenderCommand * command_buffer =nullptr;
RenderCmdBuffer * command_buffer =nullptr;
Pipeline * pipeline =nullptr;
RenderableInstance *renderable_instance =nullptr;