use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
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@@ -21,7 +21,7 @@ private:
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public:
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const DescriptorSetType GetType (){return ds_type;}
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const DescriptorSetType GetType (){return ds_type;}
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DescriptorSets * GetDescriptorSet (){return descriptor_sets;}
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const VkDescriptorSet GetVkDescriptorSet ()const{return descriptor_sets->GetDescriptorSet();}
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