VKRenderable and CommandBufferRender supported newly VertexInputLayout

This commit is contained in:
2023-05-04 19:11:18 +08:00
parent 6bdbf87446
commit 7031270476
9 changed files with 87 additions and 67 deletions

View File

@@ -138,13 +138,23 @@ bool RenderCmdBuffer::BindVBO(Renderable *ri)
if(!ri)
return(false);
const VertexInputData *vid=ri->GetVertexInputData();
uint count=0;
if(vid->count<=0)
ENUM_CLASS_FOR(VertexInputGroup,uint,i)
{
const VertexInputData *vid=ri->GetVertexInputData(VertexInputGroup(i));
if(vid->binding_count<=0)
continue;
vkCmdBindVertexBuffers(cmd_buf,vid->first_binding,vid->binding_count,vid->buffer_list,vid->buffer_offset);
count+=vid->binding_count;
}
if(count==0)
return(false);
vkCmdBindVertexBuffers(cmd_buf,0,vid->count,vid->buffer_list,vid->buffer_offset);
IndexBuffer *indices_buffer=ri->GetIndexBuffer();
if(indices_buffer)

View File

@@ -3,48 +3,52 @@
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN
using namespace util;
VertexInputData::VertexInputData(const VIL *vil)
VertexInputDataGroup::VertexInputDataGroup(const VIL *vd)
{
count=vil->GetAttrCount();
vil=vd;
name_list=vil->GetNameList();
bind_list=vil->GetBindingList();
attr_list=vil->GetAttributeList();
uint first_binding=0;
buffer_list=new VkBuffer[count];
buffer_offset=new VkDeviceSize[count];
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
{
vid[i].binding_count=vil->GetCount(VertexInputGroup(i));
if(vid[i].binding_count>0)
{
vid[i].first_binding=vil->GetFirstBinding(VertexInputGroup(i));
vid[i].buffer_list=new VkBuffer[vid[i].binding_count];
vid[i].buffer_offset=new VkDeviceSize[vid[i].binding_count];
}
}
}
VertexInputData::~VertexInputData()
VertexInputDataGroup::~VertexInputDataGroup()
{
delete[] buffer_list;
delete[] buffer_offset;
for(uint i=0;i<size_t(VertexInputGroup::RANGE_SIZE);i++)
if(vid[i].binding_count>0)
{
delete[] vid[i].buffer_list;
delete[] vid[i].buffer_offset;
}
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputData *vid)
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,VertexInputDataGroup *vidg)
{
primitive=r;
pipeline=p;
mat_inst=mi;
vertex_input_data=vid;
if(vertex_input_data->count>0)
CountHash<HASH::Adler32>(vertex_input_data->buffer_list,vertex_input_data->count*sizeof(VkBuffer),(void *)&buffer_hash);
else
buffer_hash=0;
vid_group=vidg;
}
Renderable::~Renderable()
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
delete vertex_input_data;
delete vid_group;
}
Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
@@ -52,7 +56,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(!prim||!mi||!p)return(nullptr);
const VIL *vil=mi->GetVIL();
const int input_count=vil->GetAttrCount();
const uint input_count=vil->GetCount(VertexInputGroup::Basic); //不统计Bone/LocalToWorld组的
const UTF8String &mtl_name=mi->GetMaterial()->GetName();
if(prim->GetBufferCount()<input_count) //小于材质要求的数量?那自然是不行的
@@ -63,47 +67,47 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
}
VBO *vbo;
const char *name;
VertexInputData *vid=new VertexInputData(vil);
VertexInputDataGroup *vid_group=new VertexInputDataGroup(vil);
for(int i=0;i<input_count;i++)
VertexInputData &vid=vid_group->vid[size_t(VertexInputGroup::Basic)];
const VertexInputFormat *vif=vil->GetFormatList(VertexInputGroup::Basic);
for(uint i=0;i<input_count;i++)
{
vbo=prim->GetVBO(vid->name_list[i],vid->buffer_offset+i);
name=vid->name_list[i];
vbo=prim->GetVBO(vif->name,vid.buffer_offset+i);
if(!vbo)
{
LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vid->name_list[i])+"\" in Material: "+mtl_name);
LOG_ERROR("[FATAL ERROR] not found VBO \""+AnsiString(vif->name)+"\" in Material: "+mtl_name);
return(nullptr);
}
if(vbo->GetFormat()!=vid->attr_list[i].format)
if(vbo->GetFormat()!=vif->format)
{
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" format can't match Renderable, Material(")+mtl_name+
UTF8String(") Format(")+GetVulkanFormatName(vid->attr_list[i].format)+
UTF8String(") Format(")+GetVulkanFormatName(vif->format)+
UTF8String("), VBO Format(")+GetVulkanFormatName(vbo->GetFormat())+
")");
delete vid;
return(nullptr);
}
if(vbo->GetStride()!=vid->bind_list[i].stride)
if(vbo->GetStride()!=vif->stride)
{
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(name)+
LOG_ERROR( "[FATAL ERROR] VBO \""+UTF8String(vif->name)+
UTF8String("\" stride can't match Renderable, Material(")+mtl_name+
UTF8String(") stride(")+UTF8String::numberOf(vid->bind_list[i].stride)+
UTF8String(") stride(")+UTF8String::numberOf(vif->stride)+
UTF8String("), VBO stride(")+UTF8String::numberOf(vbo->GetStride())+
")");
delete vid;
return(nullptr);
}
vid->buffer_list[i]=vbo->GetBuffer();
vid.buffer_list[i]=vbo->GetBuffer();
++vif;
}
return(new Renderable(prim,mi,p,vid));
return(new Renderable(prim,mi,p,vid_group));
}
VK_NAMESPACE_END