vao构造无需再传入属性个数
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@@ -68,10 +68,10 @@ void InitVertexBuffer()
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vb_vertex=CreateVBO(VB2f(3,vertex_data));
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vb_color=CreateVBO(VB3f(3,color_data));
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va=new VertexArray(2); //两个属性
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va=new VertexArray(); ///<创建VAO
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const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址
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const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址
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const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址
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const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址
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va->SetPosition(vertex_location,vb_vertex);
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va->AddBuffer(color_location,vb_color);
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