vao构造无需再传入属性个数

This commit is contained in:
2019-03-27 16:26:45 +08:00
parent f1ec32bed0
commit 701c6c39a9
3 changed files with 6 additions and 9 deletions

View File

@@ -68,10 +68,10 @@ void InitVertexBuffer()
vb_vertex=CreateVBO(VB2f(3,vertex_data));
vb_color=CreateVBO(VB3f(3,color_data));
va=new VertexArray(2); //两个属性
va=new VertexArray(); ///<创建VAO
const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址
const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址
const int vertex_location=shader.GetAttribLocation("Vertex"); ///<取得顶点数据输入流对应的shader地址
const int color_location=shader.GetAttribLocation("Color"); ///<取得颜色数据输入流对应的shader地址
va->SetPosition(vertex_location,vb_vertex);
va->AddBuffer(color_location,vb_color);