added SceneAppFramework, global_descriptor.Bind used auto-mode.

This commit is contained in:
2023-10-11 18:49:29 +08:00
parent cfed14d746
commit 6f58475abd
7 changed files with 62 additions and 50 deletions

View File

@@ -60,9 +60,7 @@ private:
if(!material_instance)
return(false);
db->global_descriptor.Bind(material_instance->GetMaterial());
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target