comments few codes and then start next step.
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@@ -67,7 +67,7 @@ private:
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material_instance[i]->SetFloat4(0,color_data[i]);
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}*/
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}
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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// pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target
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@@ -1,5 +1,5 @@
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// third_triangle
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// 该范例主要演示使用场景树系统绘制三角形
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// 该范例主要演示使用场景树系统绘制多个三角形,并利用RenderList进行排序以及自动合并进行Instance渲染
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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