add VKPrimitive and TextPrimitive
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50
inc/hgl/graph/font/TextPrimitive.h
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50
inc/hgl/graph/font/TextPrimitive.h
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#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 文本图元
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*/
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class TextPrimitive:public Primitive
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{
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GPUDevice * device;
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Material * mtl;
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uint max_count; ///<缓冲区最大容量
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VBO * vbo_position;
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VBO * vbo_tex_coord;
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protected:
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friend class TextLayout;
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friend class TextRender;
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SortedSets<u32char> chars_sets;
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const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
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void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
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void ClearCharsSets(){chars_sets.Clear();}
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private:
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virtual ~TextPrimitive();
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public:
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TextPrimitive(GPUDevice *,Material *,uint mc=1024);
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public:
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void SetCharCount (const uint);
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bool WriteVertex (const int16 *fp);
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bool WriteTexCoord (const float *fp);
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};//class TextPrimitive:public Renderable
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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