add VKPrimitive and TextPrimitive

This commit is contained in:
2022-06-24 17:51:39 +08:00
parent 0fca6b8fc4
commit 6e7144ffab
4 changed files with 254 additions and 0 deletions

View File

@@ -0,0 +1,87 @@
#ifndef HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
#define HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
#include<hgl/graph/VKIndexBuffer.h>
#include<hgl/type/Map.h>
#include<hgl/type/String.h>
#include<hgl/math/Math.h>
#include<hgl/graph/AABB.h>
VK_NAMESPACE_BEGIN
/**
* 单一图元数据
*/
class Primitive
{
struct VBOData
{
VBO *buf;
VkDeviceSize offset;
public:
CompOperatorMemcmp(const VBOData &);
};
Map<AnsiString,VBOData> buffer_list;
protected:
uint32_t draw_count;
IndexBuffer *indices_buffer=nullptr;
VkDeviceSize indices_offset=0;
protected:
AABB BoundingBox;
protected:
friend class RenderableNode;
uint ref_count=0;
uint RefInc(){return ++ref_count;}
uint RefDec(){return --ref_count;}
public:
Primitive(const uint32_t dc=0):draw_count(dc){}
virtual ~Primitive()=default;
const uint GetRefCount()const{return ref_count;}
void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
const AABB & GetBoundingBox()const {return BoundingBox;}
bool Set(const AnsiString &name,VBO *vb,VkDeviceSize offset=0);
bool Set(IndexBuffer *ib,VkDeviceSize offset=0)
{
if(!ib)return(false);
indices_buffer=ib;
indices_offset=offset;
return(true);
}
public:
void SetDrawCount(const uint32_t dc){draw_count=dc;} ///<设置当前对象绘制需要多少个顶点
virtual const uint32_t GetDrawCount()const ///<取得当前对象绘制需要多少个顶点
{
if(indices_buffer)
return indices_buffer->GetCount();
return draw_count;
}
VBO * GetVBO (const AnsiString &,VkDeviceSize *);
VkBuffer GetBuffer (const AnsiString &,VkDeviceSize *);
const int GetBufferCount ()const {return buffer_list.GetCount();}
IndexBuffer * GetIndexBuffer () {return indices_buffer;}
const VkDeviceSize GetIndexBufferOffset()const {return indices_offset;}
};//class Primitive
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE

View File

@@ -0,0 +1,50 @@
#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
#include<hgl/graph/VKPrimitive.h>
namespace hgl
{
namespace graph
{
/**
* 文本图元
*/
class TextPrimitive:public Primitive
{
GPUDevice * device;
Material * mtl;
uint max_count; ///<缓冲区最大容量
VBO * vbo_position;
VBO * vbo_tex_coord;
protected:
friend class TextLayout;
friend class TextRender;
SortedSets<u32char> chars_sets;
const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
void ClearCharsSets(){chars_sets.Clear();}
private:
virtual ~TextPrimitive();
public:
TextPrimitive(GPUDevice *,Material *,uint mc=1024);
public:
void SetCharCount (const uint);
bool WriteVertex (const int16 *fp);
bool WriteTexCoord (const float *fp);
};//class TextPrimitive:public Renderable
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE