diff --git a/inc/hgl/graph/VKPrimitive.h b/inc/hgl/graph/VKPrimitive.h new file mode 100644 index 00000000..21b1f2e2 --- /dev/null +++ b/inc/hgl/graph/VKPrimitive.h @@ -0,0 +1,87 @@ +#ifndef HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE +#define HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE + +#include +#include +#include +#include +#include +VK_NAMESPACE_BEGIN +/** + * 单一图元数据 + */ +class Primitive +{ + struct VBOData + { + VBO *buf; + VkDeviceSize offset; + + public: + + CompOperatorMemcmp(const VBOData &); + }; + + Map buffer_list; + +protected: + + uint32_t draw_count; + + IndexBuffer *indices_buffer=nullptr; + VkDeviceSize indices_offset=0; + +protected: + + AABB BoundingBox; + +protected: + + friend class RenderableNode; + + uint ref_count=0; + + uint RefInc(){return ++ref_count;} + uint RefDec(){return --ref_count;} + +public: + + Primitive(const uint32_t dc=0):draw_count(dc){} + virtual ~Primitive()=default; + + const uint GetRefCount()const{return ref_count;} + + void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;} + const AABB & GetBoundingBox()const {return BoundingBox;} + + bool Set(const AnsiString &name,VBO *vb,VkDeviceSize offset=0); + + bool Set(IndexBuffer *ib,VkDeviceSize offset=0) + { + if(!ib)return(false); + + indices_buffer=ib; + indices_offset=offset; + return(true); + } + +public: + + void SetDrawCount(const uint32_t dc){draw_count=dc;} ///<设置当前对象绘制需要多少个顶点 + virtual const uint32_t GetDrawCount()const ///<取得当前对象绘制需要多少个顶点 + { + if(indices_buffer) + return indices_buffer->GetCount(); + + return draw_count; + } + + VBO * GetVBO (const AnsiString &,VkDeviceSize *); + VkBuffer GetBuffer (const AnsiString &,VkDeviceSize *); + const int GetBufferCount ()const {return buffer_list.GetCount();} + + IndexBuffer * GetIndexBuffer () {return indices_buffer;} + const VkDeviceSize GetIndexBufferOffset()const {return indices_offset;} +};//class Primitive +VK_NAMESPACE_END +#endif//HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE diff --git a/inc/hgl/graph/font/TextPrimitive.h b/inc/hgl/graph/font/TextPrimitive.h new file mode 100644 index 00000000..1498abf3 --- /dev/null +++ b/inc/hgl/graph/font/TextPrimitive.h @@ -0,0 +1,50 @@ +#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE +#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE + +#include +namespace hgl +{ + namespace graph + { + /** + * 文本图元 + */ + class TextPrimitive:public Primitive + { + GPUDevice * device; + Material * mtl; + + uint max_count; ///<缓冲区最大容量 + + VBO * vbo_position; + VBO * vbo_tex_coord; + + protected: + + friend class TextLayout; + friend class TextRender; + + SortedSets chars_sets; + + const SortedSets &GetCharsSets()const{return chars_sets;} + void SetCharsSets(const SortedSets &sl){chars_sets=sl;} + void ClearCharsSets(){chars_sets.Clear();} + + private: + + virtual ~TextPrimitive(); + + public: + + TextPrimitive(GPUDevice *,Material *,uint mc=1024); + + public: + + void SetCharCount (const uint); + + bool WriteVertex (const int16 *fp); + bool WriteTexCoord (const float *fp); + };//class TextPrimitive:public Renderable + }//namespace graph +}//namespace hgl +#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE diff --git a/src/SceneGraph/Vulkan/VKPrimitive.cpp b/src/SceneGraph/Vulkan/VKPrimitive.cpp new file mode 100644 index 00000000..6985d9d6 --- /dev/null +++ b/src/SceneGraph/Vulkan/VKPrimitive.cpp @@ -0,0 +1,63 @@ +#include +#include +#include +#include + +VK_NAMESPACE_BEGIN +//bool Renderable::Set(const int stage_input_binding,VAB *vab,VkDeviceSize offset) +//{ +// if(stage_input_binding<0||stage_input_binding>=buf_count||!vab)return(false); +// +// const VkVertexInputBindingDescription *desc=vertex_sm->GetDesc(stage_input_binding); +// const VkVertexInputAttributeDescription *attr=vertex_sm->GetAttr(stage_input_binding); +// +// if(vab->GetFormat()!=attr->format)return(false); +// if(vab->GetStride()!=desc->stride)return(false); +// +// //format信息来自于shader,实际中可以不一样。但那样需要为每一个格式产生一个同样shader的material instance,不同的格式又需要不同的pipeline,我们不支持这种行为 +// +// buf_list[stage_input_binding]=vab->GetBuffer(); +// buf_offset[stage_input_binding]=offset; +// +// return(true); +//} + +bool Primitive::Set(const AnsiString &name,VBO *vbo,VkDeviceSize offset) +{ + if(!vbo)return(false); + if(buffer_list.KeyExist(name))return(false); + + VBOData bd; + + bd.buf=vbo; + bd.offset=offset; + + buffer_list.Add(name,bd); + return(true); +} + +VBO *Primitive::GetVBO(const AnsiString &name,VkDeviceSize *offset) +{ + if(!offset)return(nullptr); + if(name.IsEmpty())return(nullptr); + + VBOData bd; + + if(buffer_list.Get(name,bd)) + { + *offset=bd.offset; + return bd.buf; + } + + return(nullptr); +} + +VkBuffer Primitive::GetBuffer(const AnsiString &name,VkDeviceSize *offset) +{ + VBO *vbo=GetVBO(name,offset); + + if(vbo)return vbo->GetBuffer(); + + return(VK_NULL_HANDLE); +} +VK_NAMESPACE_END diff --git a/src/SceneGraph/font/TextPrimitive.cpp b/src/SceneGraph/font/TextPrimitive.cpp new file mode 100644 index 00000000..4e53c811 --- /dev/null +++ b/src/SceneGraph/font/TextPrimitive.cpp @@ -0,0 +1,54 @@ +#include +#include +#include +#include + +namespace hgl +{ + namespace graph + { + TextPrimitive::TextPrimitive(GPUDevice *dev,Material *m,uint mc):Primitive(mc) + { + device=dev; + mtl=m; + + max_count=0; + + vbo_position=nullptr; + vbo_tex_coord=nullptr; + } + + TextPrimitive::~TextPrimitive() + { + SAFE_CLEAR(vbo_tex_coord); + SAFE_CLEAR(vbo_position); + } + + void TextPrimitive::SetCharCount(const uint cc) + { + this->draw_count=cc; + if(cc<=max_count)return; + + max_count=power_to_2(cc); + + { + if(vbo_position) + delete vbo_position; + + vbo_position =device->CreateVBO(VF_V4I16,max_count); + Set(VAN::Position,vbo_position); + } + + { + if(vbo_tex_coord) + delete vbo_tex_coord; + + vbo_tex_coord =device->CreateVBO(VF_V4F,max_count); + Set(VAN::TexCoord,vbo_tex_coord); + } + } + + bool TextPrimitive::WriteVertex (const int16 *fp){if(!fp)return(false);if(!vbo_position )return(false);return vbo_position ->Write(fp,draw_count*4*sizeof(int16));} + bool TextPrimitive::WriteTexCoord (const float *fp){if(!fp)return(false);if(!vbo_tex_coord)return(false);return vbo_tex_coord ->Write(fp,draw_count*4*sizeof(float));} + }//namespace graph +}//namespace hgl