add VKPrimitive and TextPrimitive
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inc/hgl/graph/VKPrimitive.h
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87
inc/hgl/graph/VKPrimitive.h
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#ifndef HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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#define HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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#include<hgl/graph/VKIndexBuffer.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/String.h>
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#include<hgl/math/Math.h>
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#include<hgl/graph/AABB.h>
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VK_NAMESPACE_BEGIN
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/**
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* 单一图元数据
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*/
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class Primitive
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{
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struct VBOData
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{
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VBO *buf;
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VkDeviceSize offset;
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public:
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CompOperatorMemcmp(const VBOData &);
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};
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Map<AnsiString,VBOData> buffer_list;
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protected:
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uint32_t draw_count;
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IndexBuffer *indices_buffer=nullptr;
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VkDeviceSize indices_offset=0;
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protected:
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AABB BoundingBox;
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protected:
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friend class RenderableNode;
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uint ref_count=0;
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uint RefInc(){return ++ref_count;}
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uint RefDec(){return --ref_count;}
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public:
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Primitive(const uint32_t dc=0):draw_count(dc){}
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virtual ~Primitive()=default;
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const uint GetRefCount()const{return ref_count;}
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void SetBoundingBox(const AABB &aabb){BoundingBox=aabb;}
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const AABB & GetBoundingBox()const {return BoundingBox;}
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bool Set(const AnsiString &name,VBO *vb,VkDeviceSize offset=0);
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bool Set(IndexBuffer *ib,VkDeviceSize offset=0)
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{
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if(!ib)return(false);
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indices_buffer=ib;
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indices_offset=offset;
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return(true);
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}
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public:
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void SetDrawCount(const uint32_t dc){draw_count=dc;} ///<设置当前对象绘制需要多少个顶点
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virtual const uint32_t GetDrawCount()const ///<取得当前对象绘制需要多少个顶点
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{
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if(indices_buffer)
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return indices_buffer->GetCount();
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return draw_count;
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}
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VBO * GetVBO (const AnsiString &,VkDeviceSize *);
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VkBuffer GetBuffer (const AnsiString &,VkDeviceSize *);
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const int GetBufferCount ()const {return buffer_list.GetCount();}
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IndexBuffer * GetIndexBuffer () {return indices_buffer;}
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const VkDeviceSize GetIndexBufferOffset()const {return indices_offset;}
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};//class Primitive
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_PRIMITIVE_INCLUDE
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50
inc/hgl/graph/font/TextPrimitive.h
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50
inc/hgl/graph/font/TextPrimitive.h
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#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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#include<hgl/graph/VKPrimitive.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 文本图元
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*/
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class TextPrimitive:public Primitive
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{
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GPUDevice * device;
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Material * mtl;
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uint max_count; ///<缓冲区最大容量
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VBO * vbo_position;
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VBO * vbo_tex_coord;
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protected:
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friend class TextLayout;
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friend class TextRender;
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SortedSets<u32char> chars_sets;
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const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
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void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
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void ClearCharsSets(){chars_sets.Clear();}
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private:
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virtual ~TextPrimitive();
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public:
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TextPrimitive(GPUDevice *,Material *,uint mc=1024);
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public:
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void SetCharCount (const uint);
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bool WriteVertex (const int16 *fp);
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bool WriteTexCoord (const float *fp);
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};//class TextPrimitive:public Renderable
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
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63
src/SceneGraph/Vulkan/VKPrimitive.cpp
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63
src/SceneGraph/Vulkan/VKPrimitive.cpp
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKShaderModule.h>
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#include<hgl/graph/VKVertexAttribBuffer.h>
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VK_NAMESPACE_BEGIN
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//bool Renderable::Set(const int stage_input_binding,VAB *vab,VkDeviceSize offset)
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//{
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// if(stage_input_binding<0||stage_input_binding>=buf_count||!vab)return(false);
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//
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// const VkVertexInputBindingDescription *desc=vertex_sm->GetDesc(stage_input_binding);
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// const VkVertexInputAttributeDescription *attr=vertex_sm->GetAttr(stage_input_binding);
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//
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// if(vab->GetFormat()!=attr->format)return(false);
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// if(vab->GetStride()!=desc->stride)return(false);
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//
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// //format信息来自于shader,实际中可以不一样。但那样需要为每一个格式产生一个同样shader的material instance,不同的格式又需要不同的pipeline,我们不支持这种行为
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//
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// buf_list[stage_input_binding]=vab->GetBuffer();
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// buf_offset[stage_input_binding]=offset;
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//
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// return(true);
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//}
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bool Primitive::Set(const AnsiString &name,VBO *vbo,VkDeviceSize offset)
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{
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if(!vbo)return(false);
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if(buffer_list.KeyExist(name))return(false);
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VBOData bd;
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bd.buf=vbo;
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bd.offset=offset;
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buffer_list.Add(name,bd);
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return(true);
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}
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VBO *Primitive::GetVBO(const AnsiString &name,VkDeviceSize *offset)
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{
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if(!offset)return(nullptr);
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if(name.IsEmpty())return(nullptr);
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VBOData bd;
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if(buffer_list.Get(name,bd))
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{
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*offset=bd.offset;
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return bd.buf;
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}
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return(nullptr);
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}
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VkBuffer Primitive::GetBuffer(const AnsiString &name,VkDeviceSize *offset)
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{
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VBO *vbo=GetVBO(name,offset);
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if(vbo)return vbo->GetBuffer();
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return(VK_NULL_HANDLE);
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}
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VK_NAMESPACE_END
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54
src/SceneGraph/font/TextPrimitive.cpp
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54
src/SceneGraph/font/TextPrimitive.cpp
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKVertexAttribBuffer.h>
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namespace hgl
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{
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namespace graph
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{
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TextPrimitive::TextPrimitive(GPUDevice *dev,Material *m,uint mc):Primitive(mc)
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{
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device=dev;
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mtl=m;
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max_count=0;
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vbo_position=nullptr;
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vbo_tex_coord=nullptr;
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}
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TextPrimitive::~TextPrimitive()
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{
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SAFE_CLEAR(vbo_tex_coord);
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SAFE_CLEAR(vbo_position);
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}
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void TextPrimitive::SetCharCount(const uint cc)
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{
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this->draw_count=cc;
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if(cc<=max_count)return;
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max_count=power_to_2(cc);
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{
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if(vbo_position)
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delete vbo_position;
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vbo_position =device->CreateVBO(VF_V4I16,max_count);
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Set(VAN::Position,vbo_position);
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}
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{
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if(vbo_tex_coord)
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delete vbo_tex_coord;
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vbo_tex_coord =device->CreateVBO(VF_V4F,max_count);
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Set(VAN::TexCoord,vbo_tex_coord);
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}
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}
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bool TextPrimitive::WriteVertex (const int16 *fp){if(!fp)return(false);if(!vbo_position )return(false);return vbo_position ->Write(fp,draw_count*4*sizeof(int16));}
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bool TextPrimitive::WriteTexCoord (const float *fp){if(!fp)return(false);if(!vbo_tex_coord)return(false);return vbo_tex_coord ->Write(fp,draw_count*4*sizeof(float));}
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}//namespace graph
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}//namespace hgl
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