litte modified GBufferFormat.cpp/.h

This commit is contained in:
2024-10-20 01:41:38 +08:00
parent 5195f62ac5
commit 6e54a4051d
2 changed files with 189 additions and 34 deletions

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@@ -4,10 +4,6 @@
VK_NAMESPACE_BEGIN
/**
/
//Material models from Google Filament
//@see https://google.github.io/filament/Materials.html
@@ -19,45 +15,133 @@ enum class MaterialModels:uint8
Cloth,
};
struct GBufferFormat
enum class ColorMode
{
VkFormat ShadingModel; ///<着色模式
Unknow=0,
VkFormat BaseColor; ///<颜色缓冲区格式
VkFormat Depth; ///<深度缓冲区格式
VkFormat Stencil; ///<模板缓冲区格式
RGB,
Luminance,
YCbCr,
VkFormat Normal; ///<法线缓冲区格式
ENUM_CLASS_RANGE(Unknow,YCbCr)
};
VkFormat Metallic; ///<金属度
VkFormat Roughness; ///<粗糙度(glossiness)
VkFormat Reflectance; ///<反射率(Specular for non-metals)
VkFormat ClearCoat;
VkFormat ClearCoatRoughness;
VkFormat Anisotropy;
VkFormat Emissive; ///<自发光
VkFormat AmbientOcclusion; ///<环境光遮蔽
VkFormat MotionVector; ///<运动向量
};//struct GBufferFormat
void InitGBufferFormat(GBufferFormat &bf)
enum class GBufferComponent:uint8
{
bf.BaseColor =PF_A2BGR10UN;
ShadingModel=0,
bf.Depth =PF_D24UN_S8U;
bf.Stencil =PF_D24UN_S8U;
RGB,
Y,
CbCr,
bf.Normal =PF_RG8UN;
Normal,
bf.MetallicRoughness=PF_RG8UN;
Depth,
Stencil,
bf.Emissive =PF_A2BGR10UN;
bf.AmbientOcclusion =PF_R8UN;
Metallic,
Roughness,
Specular,
Glosses,
Emissive,
AmbientOcclusion,
Anisotropy,
Reflectance,
ClearCoat,
ClearCoatRoughness,
bf.MotionVector =PF_RG16SN;
}
Opacity,
MotionVector,
WorldPosition,
ENUM_CLASS_RANGE(ShadingModel,WorldPosition)
};
struct GBufferComponentConfig
{
char name[32]; ///<成分名称
VkFormat format;
uint count; ///<成分数量
uint size[4]; ///<成分长度
GBufferComponent components[4]; ///<具体成份(分别对应xyzw四位)
public:
const uint GetComponentSize(const GBufferComponent &c)const noexcept;
};//struct GBufferComponent
constexpr const size_t GBUFFER_MAX_COMPONENTS=16;
/**
* GBuffer格式配置
*/
class GBufferFormat
{
uint count; ///<成分数量
GBufferComponentConfig components_list[GBUFFER_MAX_COMPONENTS]; ///<成分配置
int components_index[size_t(GBufferComponent::RANGE_SIZE)]; ///<成分索引
private:
friend class GPUDevice;
public:
const uint GetCount()const noexcept{return count;} ///<取得成分数量
const GBufferComponentConfig *GetConfig(const int index)const noexcept ///<通过索引取得成分配置
{
return (index<0||index>=count)?nullptr:components_list+index;
}
const VkFormat GetFormatFromComponent(const GBufferComponent &)const noexcept; ///<通过成分取得格式
const ColorMode GetColorMode()const noexcept; ///<取得颜色模式
const bool IsRGB ()const noexcept{return GetColorMode()==ColorMode::RGB;} ///<是否为RGB模式
const bool IsLuminance ()const noexcept{return GetColorMode()==ColorMode::Luminance;} ///<是否为Luminance模式
const bool IsYCbCr ()const noexcept{return GetColorMode()==ColorMode::YCbCr;} ///<是否为YCbCr模式
const uint GetNormalSize()const noexcept; ///<取得法线数据大小
public:
GBufferFormat()
{
count=0;
hgl_zero(components_list);
hgl_set(components_index,-1,size_t(GBufferComponent::RANGE_SIZE));
}
~GBufferFormat()=default;
};//class GBufferFormat
struct InitGBufferColorFormatConfig
{
};
bool InitGBufferFormat(GPUDevice *,GBufferFormat *);
//void InitGBufferFormat(GBufferFormat &bf)
//{
// bf.BaseColor =PF_A2BGR10UN;
//
// bf.Depth =PF_D24UN_S8U;
// bf.Stencil =PF_D24UN_S8U;
//
// bf.Normal =PF_RG8UN;
//
// bf.MetallicRoughness=PF_RG8UN;
//
// bf.Emissive =PF_A2BGR10UN;
// bf.AmbientOcclusion =PF_R8UN;
//
// bf.MotionVector =PF_RG16SN;
//}
VK_NAMESPACE_END