使用相机中的向上量代替手写的值
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@ -134,15 +134,13 @@ private:
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uint count;
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uint count;
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float size;
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float size;
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const Vector3f axis(0,0,1);
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RenderableInstance *ri=db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_cube);
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RenderableInstance *ri=db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_cube);
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for(uint i=0;i<360;i++)
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for(uint i=0;i<360;i++)
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{
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{
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size=(i+1)/100.0f;
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size=(i+1)/100.0f;
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cur_node=render_root.CreateSubNode( rotate(i/5.0f,axis)*
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cur_node=render_root.CreateSubNode( rotate(i/5.0f,camera.up_vector)*
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translate(i/4.0f,0,0)*
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translate(i/4.0f,0,0)*
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scale(size));
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scale(size));
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