finished to stat about IndirectDraw data in MaterialRenderList
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@@ -184,12 +184,12 @@ void RenderCmdBuffer::DrawIndexedIndirect( VkBuffer buffer,
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vkCmdDrawIndexedIndirect(cmd_buf,buffer,offset+i*stride,1,stride);
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}
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void RenderCmdBuffer::Draw(const PrimitiveDataBuffer *prb,const PrimitiveRenderData *prd,const uint32_t instance_count,const uint32_t first_instance)
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void RenderCmdBuffer::Draw(const PrimitiveDataBuffer *pdb,const PrimitiveRenderData *prd,const uint32_t instance_count,const uint32_t first_instance)
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{
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if(!prb||!prd)
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if(!pdb||!prd)
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return;
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if (prb->ibo)
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if (pdb->ibo)
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vkCmdDrawIndexed( cmd_buf,
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prd->index_count,
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instance_count,
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