finished to stat about IndirectDraw data in MaterialRenderList

This commit is contained in:
2024-05-30 13:14:13 +08:00
parent ac0d1bee59
commit 6ce713aed5
4 changed files with 71 additions and 26 deletions

View File

@@ -2,6 +2,7 @@
#include<hgl/graph/RenderNode.h>
#include<hgl/graph/VKVABList.h>
#include<hgl/type/SortedSets.h>
#include<hgl/graph/VKIndirectCommandBuffer.h>
VK_NAMESPACE_BEGIN
class RenderAssignBuffer;
@@ -24,7 +25,7 @@ private:
struct RenderItem
{
uint32_t first;
uint32_t first_instance; ///<绘制实例(和instance渲染无关,对应InstanceRate更新的VAB)
uint32_t instance_count;
Pipeline * pipeline;
@@ -38,7 +39,10 @@ private:
void Set(Renderable *);
};
SortedSets<const VDM *> vdm_set;
IndirectDrawBuffer *icb_draw;
IndirectDrawIndexedBuffer *icb_draw_indexed;
void ReallocICB();
DataArray<RenderItem> ri_array;
uint ri_count;