perpare it for VertexColor3D material.
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@@ -22,15 +22,19 @@ struct MaterialCreateConfig
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uint32 shader_stage_flag_bit; ///<需要的shader
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Prim prim; ///<图元类型
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public:
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MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name)
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MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const Prim &p)
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{
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dev_attr=da;
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mtl_name=name;
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shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
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prim=p;
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}
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};//struct MaterialCreateConfig
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STD_MTL_NAMESPACE_END
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