used DescriptorBinding in Global Binding

This commit is contained in:
2023-03-25 23:12:08 +08:00
parent fefdc19674
commit 6c3e674d23
7 changed files with 145 additions and 65 deletions

View File

@@ -15,6 +15,8 @@
#include<hgl/graph/font/TextPrimitive.h>
#include<hgl/type/ResManage.h>
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/VKDescriptorBindingManage.h>
VK_NAMESPACE_BEGIN
using MaterialID =int;
using MaterialInstanceID =int;
@@ -47,8 +49,7 @@ class RenderResource
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
Map<AnsiString,DeviceBuffer *> global_buffer_map; ///<全局Buffer(UBO/SSBO)
Map<AnsiString,Texture *> global_texture_map; ///<全局Texture
DescriptorBinding global_binding; ///<全局属性描述符绑定管理
public:
@@ -68,13 +69,10 @@ public: //Add
public: //全局属性(对应shader中的PerGlobal set合集)
void SetGlobal(const AnsiString &name,DeviceBuffer *buf);
void AddGlobalUBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddUBO(name,buf);}
void AddGlobalSSBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddSSBO(name,buf);}
DeviceBuffer *GetGlobal(const AnsiString &name);
void Free(DeviceBuffer *);
void BindGlobalDescriptor(MaterialInstance *);
bool BindGlobal(MaterialInstance *mi){return global_binding.Bind(mi->GetMP(DescriptorSetType::Global));}
public: // VBO/VAO