used DescriptorBinding in Global Binding

This commit is contained in:
2023-03-25 23:12:08 +08:00
parent fefdc19674
commit 6c3e674d23
7 changed files with 145 additions and 65 deletions

View File

@@ -0,0 +1,91 @@
#ifndef HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
#define HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE
#include<hgl/type/Map.h>
namespace hgl
{
namespace graph
{
class DeviceBuffer;
class Texture;
class MaterialParameters;
class DescriptorBinding
{
Map<AnsiString,DeviceBuffer *> ubo_map;
Map<AnsiString,DeviceBuffer *> ssbo_map;
Map<AnsiString,Texture *> texture_map;
public:
bool AddUBO(const AnsiString &name,DeviceBuffer *buf)
{
if(!buf)return(false);
if(name.IsEmpty())return(false);
return ubo_map.Add(name,buf);
}
DeviceBuffer *GetUBO(const AnsiString &name)
{
if(name.IsEmpty())return(nullptr);
return GetListObject(ubo_map,name);
}
void RemoveUBO(DeviceBuffer *buf)
{
if(!buf)return;
ubo_map.DeleteByValue(buf);
}
bool AddSSBO(const AnsiString &name,DeviceBuffer *buf)
{
if(!buf)return(false);
if(name.IsEmpty())return(false);
return ssbo_map.Add(name,buf);
}
DeviceBuffer *GetSSBO(const AnsiString &name)
{
if(name.IsEmpty())return(nullptr);
return GetListObject(ssbo_map,name);
}
void RemoveSSBO(DeviceBuffer *buf)
{
if(!buf)return;
ssbo_map.DeleteByValue(buf);
}
bool AddTexture(const AnsiString &name,Texture *tex)
{
if(!tex)return(false);
if(name.IsEmpty())return(false);
return texture_map.Add(name,tex);
}
Texture *GetTexture(const AnsiString &name)
{
if(name.IsEmpty())return(nullptr);
return GetListObject(texture_map,name);
}
void RemoveTexture(Texture *tex)
{
if(!tex)return;
texture_map.DeleteByValue(tex);
}
bool Bind(MaterialParameters *);
};//class DescriptorBinding
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_DESCRIPTOR_BINDING_MANAGE_INCLUDE

View File

@@ -15,6 +15,8 @@
#include<hgl/graph/font/TextPrimitive.h>
#include<hgl/type/ResManage.h>
#include<hgl/shadergen/MaterialCreateInfo.h>
#include<hgl/graph/VKDescriptorBindingManage.h>
VK_NAMESPACE_BEGIN
using MaterialID =int;
using MaterialInstanceID =int;
@@ -47,8 +49,7 @@ class RenderResource
IDResManage<TextureID, Texture> rm_textures; ///<纹理合集
IDResManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
Map<AnsiString,DeviceBuffer *> global_buffer_map; ///<全局Buffer(UBO/SSBO)
Map<AnsiString,Texture *> global_texture_map; ///<全局Texture
DescriptorBinding global_binding; ///<全局属性描述符绑定管理
public:
@@ -68,13 +69,10 @@ public: //Add
public: //全局属性(对应shader中的PerGlobal set合集)
void SetGlobal(const AnsiString &name,DeviceBuffer *buf);
void AddGlobalUBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddUBO(name,buf);}
void AddGlobalSSBO(const AnsiString &name,DeviceBuffer *buf){global_binding.AddSSBO(name,buf);}
DeviceBuffer *GetGlobal(const AnsiString &name);
void Free(DeviceBuffer *);
void BindGlobalDescriptor(MaterialInstance *);
bool BindGlobal(MaterialInstance *mi){return global_binding.Bind(mi->GetMP(DescriptorSetType::Global));}
public: // VBO/VAO