removed ShaderResource

This commit is contained in:
2024-06-18 01:50:03 +08:00
parent 4251493415
commit 6b9ac3220b
2 changed files with 0 additions and 97 deletions

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@@ -1,42 +0,0 @@
#ifndef HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE
#define HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE
#include<hgl/type/String.h>
#include<hgl/type/List.h>
#include<hgl/type/StringList.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKStruct.h>
VK_NAMESPACE_BEGIN
class ShaderResource
{
VkShaderStageFlagBits stage_flag;
const uint32_t *spv_data;
uint32 spv_size;
ShaderStageIO stage_io;
public:
ShaderResource(const VkShaderStageFlagBits &,const uint32_t *,const uint32);
virtual ~ShaderResource();
const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
const char * GetStageName ()const {return GetShaderStageName(stage_flag);}
const uint32_t * GetSPVData ()const {return spv_data;}
const uint32_t GetSPVSize ()const {return spv_size;}
ShaderAttributeArray & GetInputs () {return stage_io.input;}
// ShaderAttributeArray & GetOutputs () {return stage_io.output;}
const uint GetInputCount ()const {return stage_io.input.count;}
// const uint GetOutputCount ()const {return stage_io.output.count;}
const ShaderAttribute * GetInput (const AnsiString &)const;
const int GetInputBinding (const AnsiString &)const;
};//class ShaderResource
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SHADER_RESOURCE_INCLUDE