split codes of ShaderGen

This commit is contained in:
2023-03-06 14:06:20 +08:00
parent ca36b4454b
commit 6b8e76b75f
18 changed files with 462 additions and 313 deletions

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@@ -0,0 +1,50 @@
#pragma once
#include<hgl/shadergen/MaterialDescriptorManager.h>
#include<hgl/shadergen/ShaderCreaterVertex.h>
#include<hgl/shadergen/ShaderCreaterGeometry.h>
#include<hgl/shadergen/ShaderCreaterFragment.h>
#include<hgl/shadergen/ShaderCreaterMap.h>
#include<hgl/graph/VKSamplerType.h>
SHADERGEN_NAMESPACE_BEGIN
class MaterialCreater
{
uint rt_count; ///<输出的RT数量
uint32_t shader_stage; ///<着色器阶段
MaterialDescriptorManager MDM; ///<材质描述符管理器
ShaderCreaterMap shader_map; ///<着色器列表
ShaderCreaterVertex *vert;
ShaderCreaterGeometry *geom;
ShaderCreaterFragment *frag;
public:
bool hasShader(const VkShaderStageFlagBits ss)const{return shader_stage&ss;}
bool hasVertex ()const{return hasShader(VK_SHADER_STAGE_VERTEX_BIT);}
// bool hasTessCtrl()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT);}
// bool hasTessEval()const{return hasShader(VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT);}
bool hasGeometry()const{return hasShader(VK_SHADER_STAGE_GEOMETRY_BIT);}
bool hasFragment()const{return hasShader(VK_SHADER_STAGE_FRAGMENT_BIT);}
// bool hasCompute ()const{return hasShader(VK_SHADER_STAGE_COMPUTE_BIT);}
ShaderCreaterVertex * GetVS(){return vert;}
ShaderCreaterGeometry * GetGS(){return geom;}
ShaderCreaterFragment * GetFS(){return frag;}
public:
MaterialCreater(const uint rc,const uint32 ss=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT);
~MaterialCreater()=default;
bool AddUBOStruct(const AnsiString &ubo_typename,const AnsiString &codes);
bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name);
bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
};//class MaterialCreater
SHADERGEN_NAMESPACE_END

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@@ -2,7 +2,7 @@
#include<hgl/graph/VKShaderDescriptor.h>
#include<hgl/graph/VKDescriptorSetType.h>
#include<hgl/shadergen/ShaderCommon.h>
#include<hgl/shadergen/ShaderGenNamespace.h>
#include<hgl/type/Map.h>
using namespace hgl;

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#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#include<hgl/shadergen/ShaderDescriptorManager.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreater
{
VkShaderStageFlagBits shader_stage; ///<着色器阶段
protected:
AnsiString main_codes;
public:
ShaderDescriptorManager sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreater(VkShaderStageFlagBits ss):sdm(ss)
{
shader_stage=ss;
}
virtual ~ShaderCreater()=default;
int AddInput(const VAT &type,const AnsiString &name);
int AddInput(const AnsiString &type,const AnsiString &name);
int AddOutput(const VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
bool AddFunction(const AnsiString &return_type,const AnsiString &func_name,const AnsiString &param_list,const AnsiString &codes);
};//class ShaderCreater
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE

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#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterFragment:public ShaderCreater
{
public:
ShaderCreaterFragment():ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT){}
~ShaderCreaterFragment()=default;
void UseDefaultMain();
};
SHADERGEN_NAMESPACE_END

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#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterGeometry:public ShaderCreater
{
public:
ShaderCreaterGeometry():ShaderCreater(VK_SHADER_STAGE_GEOMETRY_BIT){}
~ShaderCreaterGeometry()=default;
};
SHADERGEN_NAMESPACE_END

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#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterMap:public ObjectMap<VkShaderStageFlagBits,ShaderCreater>
{
public:
using ObjectMap<VkShaderStageFlagBits,ShaderCreater>::ObjectMap;
bool Add(ShaderCreater *sc)
{
if(!sc)return(false);
VkShaderStageFlagBits flag=sc->GetShaderStage();
if(KeyExist(flag))
return(false);
ObjectMap<VkShaderStageFlagBits,ShaderCreater>::Add(flag,sc);
return(true);
}
};
SHADERGEN_NAMESPACE_END

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#pragma once
#include<hgl/shadergen/ShaderCreater.h>
SHADERGEN_NAMESPACE_BEGIN
class ShaderCreaterVertex:public ShaderCreater
{
public:
ShaderCreaterVertex():ShaderCreater(VK_SHADER_STAGE_VERTEX_BIT){}
~ShaderCreaterVertex()=default;
void UseDefaultMain();
};
SHADERGEN_NAMESPACE_END

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@@ -1,6 +1,6 @@
#pragma once
#include<hgl/shadergen/ShaderCommon.h>
#include<hgl/shadergen/ShaderGenNamespace.h>
#include<hgl/type/Map.h>
#include<hgl/graph/VKShaderStage.h>
#include<hgl/graph/VKDescriptorSetType.h>