split codes of ShaderGen
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@@ -5,3 +5,16 @@ SET(VULKAN_APP_FRAMEWORK ${CMAKE_CURRENT_SOURCE_DIR}/common/VulkanAppFramework.h
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add_subdirectory(Vulkan)
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add_subdirectory(2dVector)
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add_subdirectory(GUI)
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macro(CreateProject name)
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add_executable(${name} ${ARGN})
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target_link_libraries(${name} ${ULRE})
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IF(WIN32)
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set_target_properties(${name} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${ULRE_RUNTIME_PATH})
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ENDIF()
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set_property(TARGET ${name} PROPERTY FOLDER "ULRE/Example")
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endmacro()
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CreateProject(MaterialCreaterTest MaterialCreaterTest.cpp)
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