将VulkanRender代码移到SceneGraph中
This commit is contained in:
63
src/SceneGraph/Vulkan/VKMaterialInstance.cpp
Normal file
63
src/SceneGraph/Vulkan/VKMaterialInstance.cpp
Normal file
@@ -0,0 +1,63 @@
|
||||
#include<hgl/graph/VKMaterialInstance.h>
|
||||
|
||||
#include<hgl/graph/VKMaterial.h>
|
||||
#include<hgl/graph/VKDescriptorSets.h>
|
||||
|
||||
VK_NAMESPACE_BEGIN
|
||||
MaterialInstance::MaterialInstance(Material *m,DescriptorSets *ds)
|
||||
{
|
||||
material=m;
|
||||
descriptor_sets=ds;
|
||||
}
|
||||
|
||||
MaterialInstance::~MaterialInstance()
|
||||
{
|
||||
delete descriptor_sets;
|
||||
}
|
||||
|
||||
bool MaterialInstance::BindUBO(const AnsiString &name,GPUBuffer *ubo)
|
||||
{
|
||||
if(name.IsEmpty()||!ubo)
|
||||
return(false);
|
||||
|
||||
const int index=material->GetUBO(name);
|
||||
|
||||
if(index<0)
|
||||
return(false);
|
||||
|
||||
if(!descriptor_sets->BindUBO(index,ubo))
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
bool MaterialInstance::BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler)
|
||||
{
|
||||
if(name.IsEmpty()||!tex||!sampler)
|
||||
return(false);
|
||||
|
||||
const int index=material->GetSampler(name);
|
||||
|
||||
if(index<0)
|
||||
return(false);
|
||||
|
||||
if(!descriptor_sets->BindSampler(index,tex,sampler))
|
||||
return(false);
|
||||
|
||||
return(true);
|
||||
}
|
||||
|
||||
void MaterialInstance::Update()
|
||||
{
|
||||
descriptor_sets->Update();
|
||||
}
|
||||
|
||||
MaterialInstance *Material::CreateInstance()
|
||||
{
|
||||
DescriptorSets *ds=CreateDescriptorSets();
|
||||
|
||||
if(!ds)return(nullptr);
|
||||
|
||||
return(new MaterialInstance(this,ds));
|
||||
}
|
||||
VK_NAMESPACE_END
|
Reference in New Issue
Block a user