将VulkanRender代码移到SceneGraph中
This commit is contained in:
parent
4bd4a9b898
commit
6a678287d0
@ -34,7 +34,6 @@ SET(ULRE CMCore
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CMAssetsManage
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CMSceneGraph
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ULRE.Util
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ULRE.VulkanRender
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ULRE.SceneGraph
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MathGeoLib
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${RENDER_LIBRARY}
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@ -311,29 +311,29 @@ public:
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public:
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/**
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* 向前移动指定距离(延视线)
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*/
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* 向前移动指定距离(延视线)
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*/
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virtual void Backward(const float move_length)
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{
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Move(camera_direction*move_length/view_distance.y);
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}
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/**
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* 向后移动指定距离(延视线)
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*/
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* 向后移动指定距离(延视线)
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*/
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virtual void Forward(const float move_length){Backward(-move_length);}
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/**
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* 向上移动指定距离(和视线垂直90度)
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*/
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* 向上移动指定距离(和视线垂直90度)
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*/
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virtual void Up(const float move_length)
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{
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Move(camera_up*move_length/view_distance.z);
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}
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/**
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* 向下移动指定距离(和视线垂直90度)
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*/
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* 向下移动指定距离(和视线垂直90度)
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*/
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virtual void Down(const float move_length){Up(-move_length);}
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virtual void Left(const float move_length)
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@ -468,8 +468,8 @@ public:
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Vector2f gap=mouse_pos-mouse_last_pos;
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bool update=false;
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if(gap.x!=0){update=true;if(mouse_key&mbLeft)camera->HoriRotate(-gap.x/10.0f);else camera->WrapHoriRotate(gap.x);}
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if(gap.y!=0){update=true;if(mouse_key&mbLeft)camera->VertRotate( gap.y/10.0f);else camera->WrapVertRotate(gap.y);}
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if(gap.x!=0){update=true;if(mouse_key&mbLeft)camera->HoriRotate( gap.x/10.0f);else camera->WrapHoriRotate(gap.x);}
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if(gap.y!=0){update=true;if(mouse_key&mbLeft)camera->VertRotate(-gap.y/10.0f);else camera->WrapVertRotate(gap.y);}
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mouse_last_pos=mouse_pos;
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}
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@ -1,5 +1,4 @@
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add_subdirectory(Util)
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add_subdirectory(RenderDevice)
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add_subdirectory(SceneGraph)
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#add_subdirectory(Tools)
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add_subdirectory(GUI)
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add_subdirectory(GUI)
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@ -1,133 +0,0 @@
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set(VK_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph)
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SET(VK_RR_SOURCE ${VK_INCLUDE_PATH}/VKRenderResource.h
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VKRenderResource.cpp
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VKRenderResourceMaterial.cpp)
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SOURCE_GROUP("RenderResource" FILES ${VK_RR_SOURCE})
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SET(VK_INST_SOURCE ${VK_INCLUDE_PATH}/VKInstance.h
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VKInstance.cpp)
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SET(VK_DEBUG_SOURCE ${VK_INCLUDE_PATH}/VKDebugOut.h
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VKDebugOut.cpp)
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SET(VK_MEMORY_SOURCE ${VK_INCLUDE_PATH}/VKMemory.h
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${VK_INCLUDE_PATH}/VKBuffer.h
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VKMemory.cpp
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VKBuffer.cpp)
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SET(VK_DEVICE_SOURCE ${VK_INCLUDE_PATH}/VKDevice.h
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${VK_INCLUDE_PATH}/VKDeviceAttribute.h
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VKDeviceAttribute.cpp
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VKDeviceCreater.cpp
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VKDevice.cpp
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VKDeviceBuffer.cpp
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VKDeviceImage.cpp
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VKDeviceTexture.cpp
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VKDeviceFramebuffer.cpp
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VKDeviceSwapchain.cpp
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VKDeviceRenderPass.cpp
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VKDeviceRenderTarget.cpp)
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SET(VK_PHYSICAL_DEVICE_SOURCE ${VK_INCLUDE_PATH}/VKPhysicalDevice.h
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VKPhysicalDevice.cpp
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VKProperties.cpp)
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SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Device\\Debug" FILES ${VK_DEBUG_SOURCE})
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SOURCE_GROUP("Device\\Instance" FILES ${VK_INST_SOURCE})
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SOURCE_GROUP("Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
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SOURCE_GROUP("Device\\Memory" FILES ${VK_MEMORY_SOURCE})
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SET(VK_DESCRIPTOR_SETS_SOURCE ${VK_INCLUDE_PATH}/VKDescriptorSets.h
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VKDescriptorSets.cpp
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VKDescriptorSetLayoutCreater.cpp
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VKDescriptorSetLayoutCreater.h)
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SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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SET(VK_SHADER_SOURCE ${VK_INCLUDE_PATH}/VKShaderModule.h
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${VK_INCLUDE_PATH}/VKShaderModuleMap.h
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VKShaderModuleMap.cpp
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VKShaderModule.cpp)
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SET(VK_TEXTURE_SOURCE ${VK_INCLUDE_PATH}/VKImageView.h
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${VK_INCLUDE_PATH}/VKTexture.h
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${VK_INCLUDE_PATH}/VKTextureCreateInfo.h
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${VK_INCLUDE_PATH}/VKSampler.h
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VKSampler.cpp
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VKImageView.cpp
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VKTexture.cpp
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VKTextureLoader.cpp)
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SET(VK_MATERIAL_SOURCE ${VK_INCLUDE_PATH}/VKMaterial.h
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${VK_INCLUDE_PATH}/VKMaterialInstance.h
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VKMaterial.cpp
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VKMaterialInstance.cpp)
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SOURCE_GROUP("Material" FILES ${VK_MATERIAL_SOURCE})
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SOURCE_GROUP("Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_PASS_SOURCE ${VK_INCLUDE_PATH}/VKFramebuffer.h
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${VK_INCLUDE_PATH}/VKPipeline.h
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${VK_INCLUDE_PATH}/VKRenderPass.h
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${VK_INCLUDE_PATH}/VKRenderTarget.h
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${VK_INCLUDE_PATH}/VKSwapchain.h
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${VK_INCLUDE_PATH}/VKSemaphore.h
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${VK_INCLUDE_PATH}/VKFence.h
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VKQueue.cpp
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VKSemaphore.cpp
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VKFence.cpp
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VKFramebuffer.cpp
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VKPipeline.cpp
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VKPipelineCache.cpp
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VKRenderPass.cpp
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VKRenderTarget.cpp
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VKRenderTargetPipeline.cpp
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VKSwapchainRenderTarget.cpp
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VKSwapchain.cpp
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)
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SOURCE_GROUP("Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SET(VK_CMD_BUFFER_SOURCE ${VK_INCLUDE_PATH}/VKCommandBuffer.h
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VKCommandBuffer.cpp
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VKCommandBufferRender.cpp)
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SOURCE_GROUP("Command Buffer" FILES ${VK_CMD_BUFFER_SOURCE})
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SET(VK_RENDERABLE_SOURCE ${VK_INCLUDE_PATH}/VKVertexAttributeBinding.h
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${VK_INCLUDE_PATH}/VKRenderable.h
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${VK_INCLUDE_PATH}/VKRenderableInstance.h
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VKVertexAttributeBinding.cpp
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VKRenderable.cpp
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VKRenderableInstance.cpp
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VKTileData.cpp
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VKTileFont.cpp)
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SOURCE_GROUP("Renderable" FILES ${VK_RENDERABLE_SOURCE})
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IF(WIN32)
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OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
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IF(FORCE_DISCETE_GPU)
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SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
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ENDIF()
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ENDIF(WIN32)
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add_cm_library(ULRE.VulkanRender "ULRE" ${VK_RR_SOURCE}
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${VK_INST_SOURCE}
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${VK_DEBUG_SOURCE}
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${VK_MEMORY_SOURCE}
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${VK_DEVICE_SOURCE}
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${VK_PHYSICAL_DEVICE_SOURCE}
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${VK_DESCRIPTOR_SETS_SOURCE}
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${VK_SHADER_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_RENDER_DEVICE_SOURCE})
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@ -1,7 +1,9 @@
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SET(SHADER_RESOURCE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/shader/ShaderResource.h
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set(SG_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph)
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SET(SHADER_RESOURCE_FILES ${SG_INCLUDE_PATH}/shader/ShaderResource.h
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shader/ShaderResource.cpp)
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file(GLOB SG_MATERIAL_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/material/*.*)
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file(GLOB SG_MATERIAL_HEADER ${SG_INCLUDE_PATH}/material/*.*)
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file(GLOB SG_MATERIAL_SOURCE material/*.*)
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@ -10,30 +12,30 @@ SOURCE_GROUP("Material" FILES ${SG_MATERIAL_HEADER}
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SOURCE_GROUP("Material\\Shader" FILES ${SHADER_RESOURCE_FILES})
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SET(SG_TEXTURE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/TextureLoader.h
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SET(SG_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/TextureLoader.h
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Texture2DLoader.cpp)
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SOURCE_GROUP("Material\\Texture" FILES ${SG_TEXTURE_SOURCE})
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SET(SG_VAD_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribData.h
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${ROOT_INCLUDE_PATH}/hgl/graph/VertexAttribDataAccess.h
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SET(SG_VAD_SOURCE ${SG_INCLUDE_PATH}/VertexAttribData.h
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${SG_INCLUDE_PATH}/VertexAttribDataAccess.h
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VertexAttribData.cpp)
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(TILE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/TileData.h
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SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
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TileData.cpp)
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SOURCE_GROUP("Tile" FILES ${TILE_SOURCE})
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SET(SCENE_GRAPH_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/Light.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneNode.h
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${ROOT_INCLUDE_PATH}/hgl/graph/SceneOrient.h
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${ROOT_INCLUDE_PATH}/hgl/graph/RenderList.h
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${ROOT_INCLUDE_PATH}/hgl/graph/InlineGeometry.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Mesh.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Material.h
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#${ROOT_INCLUDE_PATH}/hgl/graph/Spline.h
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SET(SCENE_GRAPH_HEADER ${SG_INCLUDE_PATH}/Light.h
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${SG_INCLUDE_PATH}/SceneNode.h
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${SG_INCLUDE_PATH}/SceneOrient.h
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${SG_INCLUDE_PATH}/RenderList.h
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${SG_INCLUDE_PATH}/InlineGeometry.h
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#${SG_INCLUDE_PATH}/Mesh.h
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#${SG_INCLUDE_PATH}/Material.h
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#${SG_INCLUDE_PATH}/Spline.h
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)
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SET(SCENE_GRAPH_SOURCE RenderList.cpp
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@ -46,28 +48,28 @@ SET(SCENE_GRAPH_SOURCE RenderList.cpp
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#SceneFile.cpp
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)
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SET(RENDERABLE_FILES ${ROOT_INCLUDE_PATH}/hgl/graph/RenderableCreater.h
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SET(RENDERABLE_FILES ${SG_INCLUDE_PATH}/RenderableCreater.h
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RenderableCreater.cpp)
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SOURCE_GROUP("Renderable" FILES ${RENDERABLE_FILES})
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SET(FONT_MANAGE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/Font.h
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${ROOT_INCLUDE_PATH}/hgl/graph/font/FontManage.h
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SET(FONT_MANAGE_SOURCE ${SG_INCLUDE_PATH}/font/Font.h
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${SG_INCLUDE_PATH}/font/FontManage.h
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font/Font.cpp)
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SET(FONT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/FontSource.h
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SET(FONT_SOURCE ${SG_INCLUDE_PATH}/font/FontSource.h
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font/FontSource.cpp
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font/FontSourceSingle.cpp
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font/FontSourceMulti.cpp
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font/FontSourceManage.cpp)
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SET(TILE_FONT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TileFont.h
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SET(TILE_FONT_SOURCE ${SG_INCLUDE_PATH}/font/TileFont.h
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font/TileFont.cpp)
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SET(FONT_LAYOUT_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TextLayout.h
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SET(FONT_LAYOUT_SOURCE ${SG_INCLUDE_PATH}/font/TextLayout.h
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font/TextLayout.cpp)
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SET(TEXT_RENDERABLE_SOURCE ${ROOT_INCLUDE_PATH}/hgl/graph/font/TextRenderable.h
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SET(TEXT_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/font/TextRenderable.h
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font/TextRenderable.cpp)
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SOURCE_GROUP("Font" FILES ${FONT_MANAGE_SOURCE})
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@ -85,6 +87,138 @@ ENDIF(WIN32)
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SOURCE_GROUP("Header Files" FILES ${SCENE_GRAPH_HEADER})
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SOURCE_GROUP("Source Files" FILES ${SCENE_GRAPH_SOURCE})
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SET(VK_RR_SOURCE ${SG_INCLUDE_PATH}/VKRenderResource.h
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Vulkan/VKRenderResource.cpp
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Vulkan/VKRenderResourceMaterial.cpp)
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SOURCE_GROUP("Vulkan\\RenderResource" FILES ${VK_RR_SOURCE})
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SET(VK_INST_SOURCE ${SG_INCLUDE_PATH}/VKInstance.h
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Vulkan/VKInstance.cpp)
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SET(VK_DEBUG_SOURCE ${SG_INCLUDE_PATH}/VKDebugOut.h
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Vulkan/VKDebugOut.cpp)
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SET(VK_MEMORY_SOURCE ${SG_INCLUDE_PATH}/VKMemory.h
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${SG_INCLUDE_PATH}/VKBuffer.h
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Vulkan/VKMemory.cpp
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Vulkan/VKBuffer.cpp)
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SET(VK_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
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${SG_INCLUDE_PATH}/VKDeviceAttribute.h
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Vulkan/VKDeviceAttribute.cpp
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Vulkan/VKDeviceCreater.cpp
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Vulkan/VKDevice.cpp
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Vulkan/VKDeviceBuffer.cpp
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Vulkan/VKDeviceImage.cpp
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Vulkan/VKDeviceTexture.cpp
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Vulkan/VKDeviceFramebuffer.cpp
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Vulkan/VKDeviceSwapchain.cpp
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Vulkan/VKDeviceRenderPass.cpp
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Vulkan/VKDeviceRenderTarget.cpp)
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SET(VK_PHYSICAL_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKPhysicalDevice.h
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Vulkan/VKPhysicalDevice.cpp
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Vulkan/VKProperties.cpp)
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SOURCE_GROUP("Vulkan\\Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Debug" FILES ${VK_DEBUG_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Instance" FILES ${VK_INST_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
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SOURCE_GROUP("Vulkan\\Device\\Memory" FILES ${VK_MEMORY_SOURCE})
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SET(VK_DESCRIPTOR_SETS_SOURCE ${SG_INCLUDE_PATH}/VKDescriptorSets.h
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Vulkan/VKDescriptorSets.cpp
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Vulkan/VKDescriptorSetLayoutCreater.cpp
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Vulkan/VKDescriptorSetLayoutCreater.h)
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SOURCE_GROUP("Vulkan\\Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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SET(VK_SHADER_SOURCE ${SG_INCLUDE_PATH}/VKShaderModule.h
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${SG_INCLUDE_PATH}/VKShaderModuleMap.h
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Vulkan/VKShaderModuleMap.cpp
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Vulkan/VKShaderModule.cpp)
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SET(VK_TEXTURE_SOURCE ${SG_INCLUDE_PATH}/VKImageView.h
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${SG_INCLUDE_PATH}/VKTexture.h
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${SG_INCLUDE_PATH}/VKTextureCreateInfo.h
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${SG_INCLUDE_PATH}/VKSampler.h
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Vulkan/VKSampler.cpp
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Vulkan/VKImageView.cpp
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Vulkan/VKTexture.cpp
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Vulkan/VKTextureLoader.cpp)
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SET(VK_MATERIAL_SOURCE ${SG_INCLUDE_PATH}/VKMaterial.h
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${SG_INCLUDE_PATH}/VKMaterialInstance.h
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Vulkan/VKMaterial.cpp
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Vulkan/VKMaterialInstance.cpp)
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SOURCE_GROUP("Vulkan\\Material" FILES ${VK_MATERIAL_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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${SG_INCLUDE_PATH}/VKPipeline.h
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${SG_INCLUDE_PATH}/VKRenderPass.h
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${SG_INCLUDE_PATH}/VKRenderTarget.h
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${SG_INCLUDE_PATH}/VKSwapchain.h
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${SG_INCLUDE_PATH}/VKSemaphore.h
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${SG_INCLUDE_PATH}/VKFence.h
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Vulkan/VKQueue.cpp
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Vulkan/VKSemaphore.cpp
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Vulkan/VKFence.cpp
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Vulkan/VKFramebuffer.cpp
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Vulkan/VKPipeline.cpp
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Vulkan/VKPipelineCache.cpp
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Vulkan/VKRenderPass.cpp
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Vulkan/VKRenderTarget.cpp
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Vulkan/VKRenderTargetPipeline.cpp
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Vulkan/VKSwapchainRenderTarget.cpp
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Vulkan/VKSwapchain.cpp
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)
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SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SET(VK_CMD_BUFFER_SOURCE ${SG_INCLUDE_PATH}/VKCommandBuffer.h
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Vulkan/VKCommandBuffer.cpp
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Vulkan/VKCommandBufferRender.cpp)
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SOURCE_GROUP("Vulkan\\Command Buffer" FILES ${VK_CMD_BUFFER_SOURCE})
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SET(VK_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/VKVertexAttributeBinding.h
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${SG_INCLUDE_PATH}/VKRenderable.h
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${SG_INCLUDE_PATH}/VKRenderableInstance.h
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Vulkan/VKVertexAttributeBinding.cpp
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Vulkan/VKRenderable.cpp
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Vulkan/VKRenderableInstance.cpp
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Vulkan/VKTileData.cpp
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Vulkan/VKTileFont.cpp)
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SOURCE_GROUP("Vulkan\\Renderable" FILES ${VK_RENDERABLE_SOURCE})
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IF(WIN32)
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OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
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IF(FORCE_DISCETE_GPU)
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SET(RENDER_DEVICE_SOURCE ForceDiscreteGPU.c)
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ENDIF()
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ENDIF(WIN32)
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SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_INST_SOURCE}
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${VK_DEBUG_SOURCE}
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${VK_MEMORY_SOURCE}
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${VK_DEVICE_SOURCE}
|
||||
${VK_PHYSICAL_DEVICE_SOURCE}
|
||||
${VK_DESCRIPTOR_SETS_SOURCE}
|
||||
${VK_SHADER_SOURCE}
|
||||
${VK_TEXTURE_SOURCE}
|
||||
${VK_MATERIAL_SOURCE}
|
||||
${VK_RENDER_PASS_SOURCE}
|
||||
${VK_CMD_BUFFER_SOURCE}
|
||||
${VK_RENDERABLE_SOURCE}
|
||||
${VK_RENDER_DEVICE_SOURCE})
|
||||
|
||||
add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
|
||||
${SCENE_GRAPH_SOURCE}
|
||||
|
||||
@ -103,4 +237,6 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
|
||||
${FONT_SOURCE_OS}
|
||||
${TILE_FONT_SOURCE}
|
||||
${FONT_LAYOUT_SOURCE}
|
||||
${TEXT_RENDERABLE_SOURCE})
|
||||
${TEXT_RENDERABLE_SOURCE}
|
||||
|
||||
${VULKAN_RENDER_SOURCE})
|
||||
|
Loading…
x
Reference in New Issue
Block a user