added UpdatePipeline() at RenderableInstance
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9abcda6aa6
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@ -41,6 +41,14 @@ private:
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private:
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bool RecreatePipeline()
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{
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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}
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bool InitMaterial()
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{
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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@ -48,10 +56,7 @@ private:
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if(!material_instance)
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D); //等同上一行,为Framework重载,默认使用swapchain的render target
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return pipeline;
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return RecreatePipeline();
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}
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bool InitUBO()
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@ -125,6 +130,8 @@ public:
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ubo_camera_info->Write(&cam.info);
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RecreatePipeline();
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render_instance->UpdatePipeline(pipeline);
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BuildCommandBuffer(render_instance);
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}
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};//class TestApp:public VulkanApplicationFramework
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@ -34,6 +34,8 @@ public:
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virtual ~RenderableInstance();
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void UpdatePipeline (Pipeline *p){pipeline=p;}
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Pipeline * GetPipeline (){return pipeline;}
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VkPipelineLayout GetPipelineLayout (){return mat_inst->GetMaterial()->GetPipelineLayout();}
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Material * GetMaterial (){return mat_inst->GetMaterial();}
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