used Block instead of State in MaterialFileLoader.cpp
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@ -13,7 +13,7 @@ namespace
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{
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using MaterialFileParse=io::TextInputStream::ParseCallback<char>;
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enum class MaterialFileState
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enum class MaterialFileBlock
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{
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None,
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@ -28,16 +28,16 @@ namespace
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ENUM_CLASS_RANGE(None,Fragment)
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};//enum class State
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struct MaterialFileStateInfo
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struct MaterialFileBlockInfo
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{
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const char *name;
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const int len;
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MaterialFileState state;
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MaterialFileBlock state;
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};
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#define MFS(name) {#name,sizeof(#name)-1,MaterialFileState::name},
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#define MFS(name) {#name,sizeof(#name)-1,MaterialFileBlock::name},
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constexpr const MaterialFileStateInfo state_list[]=
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constexpr const MaterialFileBlockInfo material_file_block_info_list[]=
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{
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MFS(Material)
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MFS(MaterialInstance)
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@ -49,23 +49,23 @@ namespace
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#undef MFS
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const MaterialFileState GetMaterialFileState(const char *str,const int len)
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const MaterialFileBlock GetMaterialFileState(const char *str,const int len)
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{
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for(const MaterialFileStateInfo &info:state_list)
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for(const MaterialFileBlockInfo &info:material_file_block_info_list)
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if(len==info.len)
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if(hgl::stricmp(str,info.name,len)==0)
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return info.state;
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return MaterialFileState::None;
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return MaterialFileBlock::None;
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}
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struct MaterialStateParse:public MaterialFileParse
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struct MaterialFileBlockParse:public MaterialFileParse
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{
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MaterialFileState state;
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MaterialFileBlock state;
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MaterialStateParse()
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MaterialFileBlockParse()
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{
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state=MaterialFileState::None;
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state=MaterialFileBlock::None;
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}
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bool OnLine(const char *text,const int len) override
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@ -75,7 +75,7 @@ namespace
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return(true);
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}
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};//struct MaterialStateParse
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};//struct MaterialFileBlockParse
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struct CodeParse:public MaterialFileParse
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{
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@ -198,7 +198,7 @@ namespace
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return(true);
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}
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struct VertexInputStateParse:public MaterialFileParse
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struct VertexInputBlockParse:public MaterialFileParse
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{
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List<UniformAttrib> input_list;
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@ -216,9 +216,9 @@ namespace
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return(true);
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}
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};//struct VertexInputStateParse
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};//struct VertexInputBlockParse
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struct ShaderStateParse:public MaterialFileParse
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struct ShaderBlockParse:public MaterialFileParse
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{
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bool output=false;
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List<UniformAttrib> output_list;
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@ -267,9 +267,9 @@ namespace
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return(true);
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}
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};//struct ShaderStateParse
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};//struct ShaderBlockParse
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struct GeometryShaderStateParse:public ShaderStateParse
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struct GeometryShaderBlockParse:public ShaderBlockParse
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{
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Prim input_prim;
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Prim output_prim;
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@ -330,17 +330,17 @@ namespace
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return(true);
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}
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if(!ShaderStateParse::OnLine(text,len))
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if(!ShaderBlockParse::OnLine(text,len))
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return(false);
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return(true);
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}
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};//struct GeometryShaderStateParse
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};//struct GeometryShaderBlockParse
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struct MaterialTextParse:public MaterialFileParse
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{
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MaterialFileState state;
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MaterialFileBlock state;
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MaterialFileParse *parse;
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@ -348,7 +348,7 @@ namespace
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MaterialTextParse()
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{
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state=MaterialFileState::None;
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state=MaterialFileBlock::None;
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parse=nullptr;
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}
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@ -370,14 +370,14 @@ namespace
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switch(state)
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{
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case MaterialFileState::Material: parse=new MaterialStateParse;break;
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case MaterialFileState::MaterialInstance: parse=new MaterialInstanceStateParse;break;
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case MaterialFileState::VertexInput: parse=new VertexInputStateParse;break;
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case MaterialFileState::Vertex:
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case MaterialFileState::Fragment: parse=new ShaderStateParse;break;
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case MaterialFileState::Geometry: parse=new GeometryShaderStateParse;break;
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case MaterialFileBlock::Material: parse=new MaterialFileBlockParse;break;
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case MaterialFileBlock::MaterialInstance: parse=new MaterialInstanceStateParse;break;
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case MaterialFileBlock::VertexInput: parse=new VertexInputBlockParse;break;
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case MaterialFileBlock::Vertex:
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case MaterialFileBlock::Fragment: parse=new ShaderBlockParse;break;
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case MaterialFileBlock::Geometry: parse=new GeometryShaderBlockParse;break;
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default: state=MaterialFileState::None;return(false);
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default: state=MaterialFileBlock::None;return(false);
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}
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return(true);
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