used Block instead of State in MaterialFileLoader.cpp

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-10-09 18:02:03 +08:00
parent 237c1a469b
commit 695f1a22a8

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@ -13,7 +13,7 @@ namespace
{
using MaterialFileParse=io::TextInputStream::ParseCallback<char>;
enum class MaterialFileState
enum class MaterialFileBlock
{
None,
@ -28,16 +28,16 @@ namespace
ENUM_CLASS_RANGE(None,Fragment)
};//enum class State
struct MaterialFileStateInfo
struct MaterialFileBlockInfo
{
const char *name;
const int len;
MaterialFileState state;
MaterialFileBlock state;
};
#define MFS(name) {#name,sizeof(#name)-1,MaterialFileState::name},
#define MFS(name) {#name,sizeof(#name)-1,MaterialFileBlock::name},
constexpr const MaterialFileStateInfo state_list[]=
constexpr const MaterialFileBlockInfo material_file_block_info_list[]=
{
MFS(Material)
MFS(MaterialInstance)
@ -49,23 +49,23 @@ namespace
#undef MFS
const MaterialFileState GetMaterialFileState(const char *str,const int len)
const MaterialFileBlock GetMaterialFileState(const char *str,const int len)
{
for(const MaterialFileStateInfo &info:state_list)
for(const MaterialFileBlockInfo &info:material_file_block_info_list)
if(len==info.len)
if(hgl::stricmp(str,info.name,len)==0)
return info.state;
return MaterialFileState::None;
return MaterialFileBlock::None;
}
struct MaterialStateParse:public MaterialFileParse
struct MaterialFileBlockParse:public MaterialFileParse
{
MaterialFileState state;
MaterialFileBlock state;
MaterialStateParse()
MaterialFileBlockParse()
{
state=MaterialFileState::None;
state=MaterialFileBlock::None;
}
bool OnLine(const char *text,const int len) override
@ -75,7 +75,7 @@ namespace
return(true);
}
};//struct MaterialStateParse
};//struct MaterialFileBlockParse
struct CodeParse:public MaterialFileParse
{
@ -198,7 +198,7 @@ namespace
return(true);
}
struct VertexInputStateParse:public MaterialFileParse
struct VertexInputBlockParse:public MaterialFileParse
{
List<UniformAttrib> input_list;
@ -216,9 +216,9 @@ namespace
return(true);
}
};//struct VertexInputStateParse
};//struct VertexInputBlockParse
struct ShaderStateParse:public MaterialFileParse
struct ShaderBlockParse:public MaterialFileParse
{
bool output=false;
List<UniformAttrib> output_list;
@ -267,9 +267,9 @@ namespace
return(true);
}
};//struct ShaderStateParse
};//struct ShaderBlockParse
struct GeometryShaderStateParse:public ShaderStateParse
struct GeometryShaderBlockParse:public ShaderBlockParse
{
Prim input_prim;
Prim output_prim;
@ -330,17 +330,17 @@ namespace
return(true);
}
if(!ShaderStateParse::OnLine(text,len))
if(!ShaderBlockParse::OnLine(text,len))
return(false);
return(true);
}
};//struct GeometryShaderStateParse
};//struct GeometryShaderBlockParse
struct MaterialTextParse:public MaterialFileParse
{
MaterialFileState state;
MaterialFileBlock state;
MaterialFileParse *parse;
@ -348,7 +348,7 @@ namespace
MaterialTextParse()
{
state=MaterialFileState::None;
state=MaterialFileBlock::None;
parse=nullptr;
}
@ -370,14 +370,14 @@ namespace
switch(state)
{
case MaterialFileState::Material: parse=new MaterialStateParse;break;
case MaterialFileState::MaterialInstance: parse=new MaterialInstanceStateParse;break;
case MaterialFileState::VertexInput: parse=new VertexInputStateParse;break;
case MaterialFileState::Vertex:
case MaterialFileState::Fragment: parse=new ShaderStateParse;break;
case MaterialFileState::Geometry: parse=new GeometryShaderStateParse;break;
case MaterialFileBlock::Material: parse=new MaterialFileBlockParse;break;
case MaterialFileBlock::MaterialInstance: parse=new MaterialInstanceStateParse;break;
case MaterialFileBlock::VertexInput: parse=new VertexInputBlockParse;break;
case MaterialFileBlock::Vertex:
case MaterialFileBlock::Fragment: parse=new ShaderBlockParse;break;
case MaterialFileBlock::Geometry: parse=new GeometryShaderBlockParse;break;
default: state=MaterialFileState::None;return(false);
default: state=MaterialFileBlock::None;return(false);
}
return(true);