Added ProcOutput() at ShaderCreaterFragment
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@@ -10,6 +10,8 @@ enum class MaterialType
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class ShaderCreaterFragment:public ShaderCreater
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{
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bool ProcOutput() override;
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public:
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ShaderCreaterFragment(MaterialDescriptorManager *m):ShaderCreater(VK_SHADER_STAGE_FRAGMENT_BIT,m){}
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