added ShaderVariableType.h
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@@ -11,7 +11,7 @@ struct Material3DCreateConfig:public MaterialCreateConfig
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bool local_to_world; ///<包含LocalToWorld矩阵
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VAT position_format; ///<position格式
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VAType position_format; ///<position格式
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// bool reverse_depth; ///<使用反向深度
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