completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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@@ -56,7 +56,7 @@ constexpr const ShaderBufferSource SBS_LocalToWorld=
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constexpr const char MaterialInstanceStruct[]="MaterialInstance";
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constexpr const ShaderBufferSource SBS_MaterialInstanceData=
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constexpr const ShaderBufferSource SBS_MaterialInstance=
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{
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"MaterialInstanceData",
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"mtl",
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