completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array

This commit is contained in:
2023-09-20 21:53:30 +08:00
parent ddb5a0b77a
commit 6820ee8c74
12 changed files with 73 additions and 45 deletions

View File

@@ -7,6 +7,7 @@
#include<hgl/graph/VKRenderablePrimitiveCreater.h>
#include<hgl/graph/mtl/2d/Material2DCreateConfig.h>
#include<hgl/graph/RenderList.h>
#include<hgl/color/Color.h>
using namespace hgl;
using namespace hgl::graph;
@@ -23,15 +24,7 @@ constexpr float position_data[VERTEX_COUNT*2]=
0.1, 0.9
};
constexpr float color_data[6][4]=
{
{1,0,0,1},
{1,1,0,1},
{0,1,0,1},
{0,1,1,1},
{0,0,1,1},
{1,0,1,1},
};
constexpr uint DRAW_OBJECT_COUNT=12;
class TestApp:public VulkanApplicationFramework
{
@@ -40,8 +33,13 @@ private:
SceneNode render_root;
RenderList * render_list =nullptr;
MaterialInstance * material_instance[6]{};
Renderable * render_obj[6] {};
Material * material =nullptr;
struct
{
MaterialInstance * mi;
Renderable * r;
}render_obj[DRAW_OBJECT_COUNT]{};
Pipeline * pipeline =nullptr;
@@ -57,42 +55,48 @@ private:
AutoDelete<mtl::MaterialCreateInfo> mci=mtl::CreatePureColor2D(&cfg);
for(uint i=0;i<6;i++)
{
material_instance[i]=db->CreateMaterialInstance(mci);
material=db->CreateMaterial(mci);
if(!material_instance[i])
if(!material)
return(false);
for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
{
render_obj[i].mi=db->CreateMaterialInstance(material);
if(!render_obj[i].mi)
return(false);
material_instance[i]->WriteMIData(color_data[i],sizeof(float)*4); //设置MaterialInstance的数据
Color4f color=GetColor4f((COLOR)(i+int(COLOR::Blue)),1.0);
render_obj[i].mi->WriteMIData(color,sizeof(Color4f)); //设置MaterialInstance的数据
}
}
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
// pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles);
return pipeline;
}
bool InitVBO()
{
//RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
RenderablePrimitiveCreater rpc(db,VERTEX_COUNT);
//if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
//
//render_obj=rpc.Create(material_instance,pipeline);
if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false);
for(uint i=0;i<DRAW_OBJECT_COUNT;i++)
{
render_obj[i].r=rpc.Create(render_obj[i].mi,pipeline);
//if(!render_obj)
// return(false);
//
//for(uint i=0;i<6;i++)
//{
// render_root.CreateSubNode(rotate(deg2rad(60*i),Vector3f(0,0,1)),render_obj);
//}
if(!render_obj[i].r)
return(false);
//render_root.RefreshMatrix();
render_root.CreateSubNode(rotate(deg2rad(360/DRAW_OBJECT_COUNT*i),Vector3f(0,0,1)),render_obj[i].r);
}
//render_list->Expend(&render_root);
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true);
}