From 6820ee8c7417381b943ae41b9df0e1eec76d142c Mon Sep 17 00:00:00 2001 From: "HuYingzhuo(hugo/hyzboy)" Date: Wed, 20 Sep 2023 21:53:30 +0800 Subject: [PATCH] completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array --- CMCore | 2 +- CMSceneGraph | 2 +- example/Vulkan/fourth_triangle.cpp | 66 ++++++++++--------- inc/hgl/graph/VKMaterial.h | 3 +- inc/hgl/graph/VKRenderPass.h | 4 ++ inc/hgl/graph/mtl/UBOCommon.h | 2 +- src/SceneGraph/MaterialRenderList.cpp | 2 +- src/SceneGraph/RenderAssignBuffer.cpp | 9 +-- src/SceneGraph/Vulkan/VKMaterial.cpp | 10 ++- src/SceneGraph/Vulkan/VKRenderPass.cpp | 10 +++ .../Vulkan/VKRenderResourceMaterial.cpp | 2 +- src/ShaderGen/MaterialCreateInfo.cpp | 6 +- 12 files changed, 73 insertions(+), 45 deletions(-) diff --git a/CMCore b/CMCore index 21e59f03..072153aa 160000 --- a/CMCore +++ b/CMCore @@ -1 +1 @@ -Subproject commit 21e59f0337a3637e646529611f84fa646cb1d9e0 +Subproject commit 072153aa9135d7de413cc9d63e3019e9853d7045 diff --git a/CMSceneGraph b/CMSceneGraph index b66d4003..bde86e80 160000 --- a/CMSceneGraph +++ b/CMSceneGraph @@ -1 +1 @@ -Subproject commit b66d4003b11a4d4aee1df9084fc4223df1d0aa25 +Subproject commit bde86e8016713480cd102693708894ab3b6bfabb diff --git a/example/Vulkan/fourth_triangle.cpp b/example/Vulkan/fourth_triangle.cpp index e772a58d..252a0c74 100644 --- a/example/Vulkan/fourth_triangle.cpp +++ b/example/Vulkan/fourth_triangle.cpp @@ -7,6 +7,7 @@ #include #include #include +#include using namespace hgl; using namespace hgl::graph; @@ -23,15 +24,7 @@ constexpr float position_data[VERTEX_COUNT*2]= 0.1, 0.9 }; -constexpr float color_data[6][4]= -{ - {1,0,0,1}, - {1,1,0,1}, - {0,1,0,1}, - {0,1,1,1}, - {0,0,1,1}, - {1,0,1,1}, -}; +constexpr uint DRAW_OBJECT_COUNT=12; class TestApp:public VulkanApplicationFramework { @@ -40,8 +33,13 @@ private: SceneNode render_root; RenderList * render_list =nullptr; - MaterialInstance * material_instance[6]{}; - Renderable * render_obj[6] {}; + Material * material =nullptr; + + struct + { + MaterialInstance * mi; + Renderable * r; + }render_obj[DRAW_OBJECT_COUNT]{}; Pipeline * pipeline =nullptr; @@ -57,42 +55,48 @@ private: AutoDelete mci=mtl::CreatePureColor2D(&cfg); - for(uint i=0;i<6;i++) - { - material_instance[i]=db->CreateMaterialInstance(mci); + material=db->CreateMaterial(mci); - if(!material_instance[i]) + if(!material) + return(false); + + for(uint i=0;iCreateMaterialInstance(material); + + if(!render_obj[i].mi) return(false); - material_instance[i]->WriteMIData(color_data[i],sizeof(float)*4); //设置MaterialInstance的数据 + Color4f color=GetColor4f((COLOR)(i+int(COLOR::Blue)),1.0); + + render_obj[i].mi->WriteMIData(color,sizeof(Color4f)); //设置MaterialInstance的数据 } } -// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); -// pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target + pipeline=CreatePipeline(material,InlinePipeline::Solid2D,Prim::Triangles); return pipeline; } bool InitVBO() { - //RenderablePrimitiveCreater rpc(db,VERTEX_COUNT); + RenderablePrimitiveCreater rpc(db,VERTEX_COUNT); - //if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false); - // - //render_obj=rpc.Create(material_instance,pipeline); + if(!rpc.SetVBO(VAN::Position, VF_V2F, position_data))return(false); + + for(uint i=0;iExpend(&render_root); + render_root.RefreshMatrix(); + + render_list->Expend(&render_root); return(true); } diff --git a/inc/hgl/graph/VKMaterial.h b/inc/hgl/graph/VKMaterial.h index 2f181abd..b873e84d 100644 --- a/inc/hgl/graph/VKMaterial.h +++ b/inc/hgl/graph/VKMaterial.h @@ -70,13 +70,14 @@ public: const bool hasSet (const DescriptorSetType &type)const; + const VIL * GetDefaultVIL()const; VIL * CreateVIL(const VILConfig *format_map=nullptr); bool Release(VIL *); const uint GetVILCount(); public: - const bool HasMI ()const{return !mi_data_bytes;} + const bool HasMI ()const{return mi_data_bytes>0;} const uint32_t GetMIDataBytes ()const{return mi_data_bytes;} const uint32_t GetMIMaxCount ()const{return mi_max_count;} diff --git a/inc/hgl/graph/VKRenderPass.h b/inc/hgl/graph/VKRenderPass.h index 8a15a398..d1db24af 100644 --- a/inc/hgl/graph/VKRenderPass.h +++ b/inc/hgl/graph/VKRenderPass.h @@ -53,9 +53,13 @@ public: const VkExtent2D & GetGranularity()const{return granularity;} public: + Pipeline *CreatePipeline(Material *,const VIL *,const PipelineData *, const Prim &,const bool prim_restart=false); Pipeline *CreatePipeline(Material *,const VIL *,const InlinePipeline &, const Prim &,const bool prim_restart=false); + Pipeline *CreatePipeline(Material *mtl, const PipelineData *, const Prim &,const bool prim_restart=false); + Pipeline *CreatePipeline(Material *mtl, const InlinePipeline &, const Prim &,const bool prim_restart=false); + Pipeline *CreatePipeline(MaterialInstance *, const InlinePipeline &, const Prim &,const bool prim_restart=false); Pipeline *CreatePipeline(MaterialInstance *, const PipelineData *, const Prim &,const bool prim_restart=false); Pipeline *CreatePipeline(MaterialInstance *, const OSString &, const Prim &,const bool prim_restart=false); diff --git a/inc/hgl/graph/mtl/UBOCommon.h b/inc/hgl/graph/mtl/UBOCommon.h index 0dd30443..62510193 100644 --- a/inc/hgl/graph/mtl/UBOCommon.h +++ b/inc/hgl/graph/mtl/UBOCommon.h @@ -56,7 +56,7 @@ constexpr const ShaderBufferSource SBS_LocalToWorld= constexpr const char MaterialInstanceStruct[]="MaterialInstance"; -constexpr const ShaderBufferSource SBS_MaterialInstanceData= +constexpr const ShaderBufferSource SBS_MaterialInstance= { "MaterialInstanceData", "mtl", diff --git a/src/SceneGraph/MaterialRenderList.cpp b/src/SceneGraph/MaterialRenderList.cpp index 3c6e2f4c..add7dce8 100644 --- a/src/SceneGraph/MaterialRenderList.cpp +++ b/src/SceneGraph/MaterialRenderList.cpp @@ -146,7 +146,7 @@ void MaterialRenderList::Stat() { if(last_pipeline==rn->ri->GetPipeline()) if(last_vil==rn->ri->GetMaterialInstance()->GetVIL()) - if(last_vid==rn->ri->GetVertexInputData()) + if(last_vid->Comp(rn->ri->GetVertexInputData())) { ++ri->count; ++rn; diff --git a/src/SceneGraph/RenderAssignBuffer.cpp b/src/SceneGraph/RenderAssignBuffer.cpp index 1571799b..44020217 100644 --- a/src/SceneGraph/RenderAssignBuffer.cpp +++ b/src/SceneGraph/RenderAssignBuffer.cpp @@ -33,9 +33,9 @@ void RenderAssignBuffer::Bind(MaterialInstance *mi)const const uint assign_binding_count=vil->GetCount(VertexInputGroup::Assign); if(assign_binding_count<=0)return; - + mi->BindUBO(DescriptorSetType::PerFrame,mtl::SBS_LocalToWorld.name,ubo_l2w); -// mi->BindUBO(DescriptorSetType::PerFrame,"Assign",assign_buffer->ubo_mi); + mi->BindUBO(DescriptorSetType::PerMaterial,mtl::SBS_MaterialInstance.name,ubo_mi); } void RenderAssignBuffer::Clear() @@ -91,13 +91,14 @@ void RenderAssignBuffer::WriteNode(RenderNode *render_node,const uint count,cons { Matrix4f *tp=(hgl::Matrix4f *)(ubo_l2w->Map()); + Matrix4f *l2w=tp; rn=render_node; for(uint i=0;ilocal_to_world; - ++tp; + *l2w=rn->local_to_world; + ++l2w; *idp=i; ++idp; diff --git a/src/SceneGraph/Vulkan/VKMaterial.cpp b/src/SceneGraph/Vulkan/VKMaterial.cpp index 81faf38c..7f63642f 100644 --- a/src/SceneGraph/Vulkan/VKMaterial.cpp +++ b/src/SceneGraph/Vulkan/VKMaterial.cpp @@ -6,6 +6,9 @@ #include VK_NAMESPACE_BEGIN + +void ReleaseVertexInput(VertexInput *vi); + Material::Material(const AnsiString &n) { name=n; @@ -25,7 +28,7 @@ Material::~Material() { SAFE_CLEAR(mi_data_manager); - SAFE_CLEAR(vertex_input); + ReleaseVertexInput(vertex_input); delete shader_maps; //不用SAFE_CLEAR是因为这个一定会有 SAFE_CLEAR(desc_manager); SAFE_CLEAR(pipeline_layout_data); @@ -44,6 +47,11 @@ const bool Material::hasSet(const DescriptorSetType &dst)const return desc_manager->hasSet(dst); } +const VIL *Material::GetDefaultVIL()const +{ + return vertex_input->GetDefaultVIL(); +} + VIL *Material::CreateVIL(const VILConfig *format_map) { return vertex_input->CreateVIL(format_map); diff --git a/src/SceneGraph/Vulkan/VKRenderPass.cpp b/src/SceneGraph/Vulkan/VKRenderPass.cpp index 56dddad7..d357413a 100644 --- a/src/SceneGraph/Vulkan/VKRenderPass.cpp +++ b/src/SceneGraph/Vulkan/VKRenderPass.cpp @@ -78,6 +78,16 @@ Pipeline *RenderPass::CreatePipeline(Material *mtl,const VIL *vil,const InlinePi return CreatePipeline(mtl,vil,GetPipelineData(ip),prim,prim_restart); } +Pipeline *RenderPass::CreatePipeline(Material *mtl,const PipelineData *pd, const Prim &prim,const bool prim_restart) +{ + return CreatePipeline(mtl,mtl->GetDefaultVIL(),pd,prim,prim_restart); +} + +Pipeline *RenderPass::CreatePipeline(Material *mtl,const InlinePipeline &ip, const Prim &prim,const bool prim_restart) +{ + return CreatePipeline(mtl,mtl->GetDefaultVIL(),ip,prim,prim_restart); +} + Pipeline *RenderPass::CreatePipeline(MaterialInstance *mi,const InlinePipeline &ip,const Prim &prim,const bool prim_restart) { if(!mi)return(nullptr); diff --git a/src/SceneGraph/Vulkan/VKRenderResourceMaterial.cpp b/src/SceneGraph/Vulkan/VKRenderResourceMaterial.cpp index 222157d1..85c04b80 100644 --- a/src/SceneGraph/Vulkan/VKRenderResourceMaterial.cpp +++ b/src/SceneGraph/Vulkan/VKRenderResourceMaterial.cpp @@ -124,7 +124,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci) ShaderCreateInfoVertex *vert=mci->GetVS(); if(vert) - mtl->vertex_input=new VertexInput(vert->sdm->GetShaderStageIO().input); + mtl->vertex_input=GetVertexInput(vert->sdm->GetShaderStageIO().input); } { diff --git a/src/ShaderGen/MaterialCreateInfo.cpp b/src/ShaderGen/MaterialCreateInfo.cpp index cf3bd3d0..c83d9ec0 100644 --- a/src/ShaderGen/MaterialCreateInfo.cpp +++ b/src/ShaderGen/MaterialCreateInfo.cpp @@ -158,12 +158,12 @@ bool MaterialCreateInfo::SetMaterialInstance(const AnsiString &glsl_codes,const mi_max_count=hgl_min(ubo_range/data_bytes,HGL_U16_MAX); mdi.AddStruct(MaterialInstanceStruct,mi_codes); - mdi.AddStruct(SBS_MaterialInstanceData); + mdi.AddStruct(SBS_MaterialInstance); mi_ubo=new UBODescriptor(); - mi_ubo->type=SBS_MaterialInstanceData.struct_name; - hgl::strcpy(mi_ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstanceData.name); + mi_ubo->type=SBS_MaterialInstance.struct_name; + hgl::strcpy(mi_ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,SBS_MaterialInstance.name); mi_ubo->stage_flag=shader_stage_flag_bits; mdi.AddUBO(shader_stage_flag_bits,DescriptorSetType::PerMaterial,mi_ubo);