隐藏一个函数不暴露在.h中
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@ -2,34 +2,34 @@
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namespace hgl
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{
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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namespace
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{
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constexpr wchar_t WIN_CLASS_NAME[] = L"CMGameEngine/ULRE Window Class";
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}
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
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bool RegistryWinClass(HINSTANCE hInstance)
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{
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WNDCLASSEXW win_class;
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bool WinWindow::Registry()
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{
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WNDCLASSEXW win_class;
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hgl_zero(win_class);
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hgl_zero(win_class);
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win_class.cbSize = sizeof(WNDCLASSEXW);
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win_class.style = CS_HREDRAW | CS_VREDRAW;
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win_class.lpfnWndProc = WindowProc;
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win_class.cbClsExtra = 0;
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win_class.cbWndExtra = 0;
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win_class.hInstance = hInstance;
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win_class.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
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win_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
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win_class.lpszMenuName = nullptr;
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win_class.lpszClassName = WIN_CLASS_NAME;
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win_class.hIconSm = LoadIcon(nullptr, IDI_WINLOGO);
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win_class.cbSize = sizeof(WNDCLASSEXW);
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win_class.style = CS_HREDRAW | CS_VREDRAW;
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win_class.lpfnWndProc = WindowProc;
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win_class.cbClsExtra = 0;
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win_class.cbWndExtra = 0;
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win_class.hInstance = hInstance;
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win_class.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
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win_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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win_class.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
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win_class.lpszMenuName = nullptr;
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win_class.lpszClassName = WIN_CLASS_NAME;
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win_class.hIconSm = LoadIcon(nullptr, IDI_WINLOGO);
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return RegisterClassExW(&win_class);
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}
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return RegisterClassExW(&win_class);
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}
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}//namespace
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bool WinWindow::Create()
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{
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@ -99,7 +99,7 @@ namespace hgl
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hInstance = GetModuleHandleW(nullptr);
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if (!Registry())
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if (!RegistryWinClass(hInstance))
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return(false);
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if(!Create())
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@ -17,7 +17,6 @@ namespace hgl
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protected:
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bool Registry();
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bool Create();
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void OnClose() override{Close();}
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