upgrade example first_triangle
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@@ -8,9 +8,6 @@
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using namespace hgl;
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using namespace hgl::graph;
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bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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@@ -35,7 +32,6 @@ private:
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Camera cam;
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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@@ -51,24 +47,19 @@ public:
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{
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_world_matrix);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatColor.vert"),
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OS_TEXT("res/shader/VertexColor.frag"));
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if(!material)
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material_instance=db->CreateMaterialInstance(OS_TEXT("res/material/VertexColor2D"));
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if(!material_instance)
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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material_instance=material->CreateInstance();
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render_obj=db->CreateRenderable(material_instance,VERTEX_COUNT);
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return(true);
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}
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@@ -81,7 +72,7 @@ private:
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cam.Refresh();
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ubo_world_matrix=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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ubo_world_matrix=db->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_world_matrix)
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return(false);
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@@ -96,33 +87,15 @@ private:
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vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data);
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color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data);
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if(!render_obj->Set("Vertex", vertex_buffer))return(false);
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if(!render_obj->Set("Color", color_buffer))return(false);
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if(!render_obj->Set(VAN::Position, vertex_buffer))return(false);
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if(!render_obj->Set(VAN::Color, color_buffer))return(false);
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return(true);
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}
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(Prim::Triangles);
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SaveToFile(PIPELINE_FILENAME,pipeline_creater);
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}
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{
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void *data;
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uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data);
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target,(uchar *)data,size);
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pipeline=pipeline_creater->Create();
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}
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pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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return pipeline;
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}
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