create DrawData that it split from VertexInputData
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@@ -9,7 +9,7 @@ struct PipelineLayoutData
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{
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VkDevice device;
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int binding_count[DESCRIPTOR_SET_TYPE_COUNT];
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int vab_count[DESCRIPTOR_SET_TYPE_COUNT];
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VkDescriptorSetLayout layouts[DESCRIPTOR_SET_TYPE_COUNT];
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VkDescriptorSetLayout fin_dsl[DESCRIPTOR_SET_TYPE_COUNT];
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