create DrawData that it split from VertexInputData
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@@ -40,10 +40,13 @@ public:
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public:
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const AnsiString & GetName ()const{ return prim_name; }
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const VkDeviceSize GetVertexCount ()const;
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const int GetVABCount ()const;
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VABAccess * GetVABAccess (const AnsiString &);
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IBAccess * GetIBAccess ();
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IndexBuffer * GetIBO ();
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const AABB & GetBoundingBox ()const{return BoundingBox;}
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};//class Primitive
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