create DrawData that it split from VertexInputData

This commit is contained in:
2024-05-25 22:08:01 +08:00
parent a5e76988c7
commit 6740764f07
20 changed files with 225 additions and 140 deletions

View File

@@ -22,7 +22,7 @@ class Material
{
AnsiString name;
VertexInput *vertex_input;
VertexInput *vertex_input_data;
ShaderModuleMap *shader_maps;
@@ -51,7 +51,7 @@ public:
const AnsiString & GetName ()const{return name;}
const VertexInput * GetVertexInput ()const{return vertex_input;}
const VertexInput * GetVertexInput ()const{return vertex_input_data;}
const ShaderStageCreateInfoList & GetStageList ()const{return shader_stage_list;}