create DrawData that it split from VertexInputData
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@@ -22,7 +22,7 @@ class Material
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{
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AnsiString name;
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VertexInput *vertex_input;
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VertexInput *vertex_input_data;
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ShaderModuleMap *shader_maps;
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@@ -51,7 +51,7 @@ public:
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const AnsiString & GetName ()const{return name;}
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const VertexInput * GetVertexInput ()const{return vertex_input;}
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const VertexInput * GetVertexInput ()const{return vertex_input_data;}
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const ShaderStageCreateInfoList & GetStageList ()const{return shader_stage_list;}
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