部分范例迁移到新WorkObject/CreateMaterialInstance结构
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@@ -45,6 +45,11 @@ public:
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};//class RegistryMaterialFactoryClass
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#define DEFINE_MATERIAL_FACTORY_CLASS(name,cfg_type) \
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namespace inline_material \
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{ \
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constexpr const char name[]=#name; \
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} \
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\
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MaterialCreateInfo *Create##name(const VulkanDevAttr *dev_attr,cfg_type *); \
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\
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namespace \
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@@ -74,6 +74,8 @@ namespace hgl::graph
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MaterialCreateInfo(const MaterialCreateConfig *);
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~MaterialCreateInfo()=default;
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void SetDevice(const VulkanDevAttr *dev_attr);
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bool SetMaterialInstance(const AnsiString &mi_glsl_codes,const uint32_t mi_struct_bytes,const uint32_t shader_stage_flag_bits);
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bool SetLocalToWorld(const uint32_t shader_stage_flag_bits);
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@@ -87,7 +89,7 @@ namespace hgl::graph
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool CreateShader(const VulkanDevAttr *dev_attr);
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bool CreateShader();
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};//class MaterialCreateInfo
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}//namespace mtl
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}//namespace hgl::graph
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