renamed to CreateTexture from GetTexture in TextureLoader<>
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@@ -22,6 +22,6 @@ Texture2DArray *CreateTexture2DArrayFromFile(GPUDevice *device,const OSString &f
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if(!loader.Load(filename))
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return(nullptr);
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return loader.GetTexture();
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return loader.CreateTexture();
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}
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VK_NAMESPACE_END
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