added comment.

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-02-23 17:58:08 +08:00
parent 26b907f611
commit 6536b715c3

View File

@ -25,6 +25,8 @@ RenderPass::~RenderPass()
Pipeline *RenderPass::CreatePipeline(PipelineData *pd,const ShaderStageCreateInfoList &ssci_list,VkPipelineLayout pl,const VIL *vil)
{
//以后要做一个缓冲以Material为基准创建一个pipeline其它MaterialInstance的pipeline全部以它为基础这样可以提升性能。
VkPipeline graphicsPipeline;
pd->InitShaderStage(ssci_list);