From 6536b715c3d78fece9b61257353eb9af1e3efc7a Mon Sep 17 00:00:00 2001 From: "HuYingzhuo(hugo/hyzboy)" Date: Thu, 23 Feb 2023 17:58:08 +0800 Subject: [PATCH] added comment. --- src/SceneGraph/Vulkan/VKRenderPass.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/SceneGraph/Vulkan/VKRenderPass.cpp b/src/SceneGraph/Vulkan/VKRenderPass.cpp index 44a8cbdd..18c9cda9 100644 --- a/src/SceneGraph/Vulkan/VKRenderPass.cpp +++ b/src/SceneGraph/Vulkan/VKRenderPass.cpp @@ -25,6 +25,8 @@ RenderPass::~RenderPass() Pipeline *RenderPass::CreatePipeline(PipelineData *pd,const ShaderStageCreateInfoList &ssci_list,VkPipelineLayout pl,const VIL *vil) { + //以后要做一个缓冲,以Material为基准创建一个pipeline,其它MaterialInstance的pipeline全部以它为基础,这样可以提升性能。 + VkPipeline graphicsPipeline; pd->InitShaderStage(ssci_list);