diff --git a/src/SceneGraph/Vulkan/VKRenderPass.cpp b/src/SceneGraph/Vulkan/VKRenderPass.cpp index 44a8cbdd..18c9cda9 100644 --- a/src/SceneGraph/Vulkan/VKRenderPass.cpp +++ b/src/SceneGraph/Vulkan/VKRenderPass.cpp @@ -25,6 +25,8 @@ RenderPass::~RenderPass() Pipeline *RenderPass::CreatePipeline(PipelineData *pd,const ShaderStageCreateInfoList &ssci_list,VkPipelineLayout pl,const VIL *vil) { + //以后要做一个缓冲,以Material为基准创建一个pipeline,其它MaterialInstance的pipeline全部以它为基础,这样可以提升性能。 + VkPipeline graphicsPipeline; pd->InitShaderStage(ssci_list);