diff --git a/example/Vulkan/CMakeLists.txt b/example/Vulkan/CMakeLists.txt
index 641a9051..70e7f243 100644
--- a/example/Vulkan/CMakeLists.txt
+++ b/example/Vulkan/CMakeLists.txt
@@ -17,6 +17,7 @@ SET(VULKAN_TEST_SOURCE_FILES main.cpp
# VKPipelineLayout.cpp
# VKDescriptorSet.cpp
VKRenderPass.cpp
+ VKShader.cpp
)
SET(VULKAN_TEST_HEADER_FILES VK.h
@@ -29,6 +30,7 @@ SET(VULKAN_TEST_HEADER_FILES VK.h
# VKPipelineLayout.h
# VKDescriptorSet.h
VKRenderPass.h
+ VKShader.h
Window.h)
SET(SHADER_FILES shader_compile.bat
diff --git a/example/Vulkan/VKBufferData.h b/example/Vulkan/VKBufferData.h
new file mode 100644
index 00000000..56be1311
--- /dev/null
+++ b/example/Vulkan/VKBufferData.h
@@ -0,0 +1,173 @@
+#ifndef HGL_GRAPH_VULKAN_BUFFER_DATA_INCLUDE
+#define HGL_GRAPH_BUFFER_DATA_INCLUDE
+
+#include"VK.h"
+VK_NAMESPACE_BEGIN
+ /**
+ * 缓冲区数据管理类
+ */
+ class BufferData
+ {
+ protected:
+
+ VkFormat format; ///<数据格式
+
+ uint32_t count; ///<数据个数
+ uint32_t stride; ///<单个数据字节数
+
+ uint8_t * buffer_data; ///<缓冲区数据
+ uint32_t total_bytes; ///<数据总字节数
+
+ protected:
+
+ friend BufferData *CreateBufferData(void *data,const VkFormat f,const uint32_t count,const uint32_t stride);
+
+ BufferData(uint8_t *data,const VkFormat f,const uint32_t c,const uint32_t s)
+ {
+ buffer_data =data;
+
+ format=f;
+ count=c;
+ stride=s;
+
+ total_bytes=stride*count;
+ }
+
+ public:
+
+ virtual ~BufferData()=default;
+
+ uint GetStride ()const { return data_stride; } ///<取得每一组数据字节数
+ uint32_t GetCount ()const { return data_count; } ///<取得数据数量
+ uint32_t GetTotalBytes ()const { return total_bytes; } ///<取得数据总字节数
+ void * GetData ()const { return buffer_data; } ///<取得数据指针
+ };//class BufferData
+
+ BufferData *CreateBufferData(const uint32_t &length);
+ BufferData *CreateBufferData(void *data,const uint32_t &length);
+
+ #define DATA_COMPOMENT_RED 0x01
+ #define DATA_COMPOMENT_GREEN 0x02
+ #define DATA_COMPOMENT_BLUE 0x04
+ #define DATA_COMPOMENT_ALPHA 0x08
+ #define DATA_COMPOMENT_X DATA_COMPOMENT_RED
+ #define DATA_COMPOMENT_Y DATA_COMPOMENT_GREEN
+ #define DATA_COMPOMENT_Z DATA_COMPOMENT_BLUE
+ #define DATA_COMPOMENT_W DATA_COMPOMENT_ALPHA
+
+ #define DATA_COMPOMENT_DEPTH 0x10
+
+ /**
+ * 非打包型数据
+ * 该类数据未被打包,所以可以直接对成份数据逐一访问
+ */
+ class BufferDataDirect:public BufferData
+ {
+ VkFormat
+ };//
+
+ /**
+ * 打包型数据
+ * 该类数据由于被打包,所以无法直接进行读写
+ */
+ class BufferDataPack:public BufferData
+ {
+ VkFormat format; ///<数据格式
+ uint byte; ///<单个数据字节数
+
+ uint compoment; ///<数据成份
+
+ public:
+
+
+ };//
+
+ class VertexBufferData:public BufferData
+ {
+ uint32_t data_type; ///<单个数据类型 (GL_BYTE,GL_UNSIGNED_SHORT,GL_FLOAT等)
+ uint data_bytes; ///<单个数据字节数 (GL_BYTE为1,GL_UNSIGNED_SHORT为2,GL_FLOAT为4等)
+ uint data_comp; ///<数据成员数 (1/2/3/4,如2D纹理坐标用2,3D坐标/法线用3)
+
+ uint data_stride; ///<每组数据字节数
+
+ uint32_t data_count; ///<数据数量
+
+ protected:
+
+ friend VertexBufferData *CreateVertexBufferData(void *data,const uint32_t &dt,const uint &dbytes,const uint &dcm,const uint32_t &count);
+
+ VertexBufferData(const uint32_t &dt,const uint &dbytes,const uint &dcm,const uint32_t &count,char *data):BufferData(data,dbytes*dcm*count)
+ {
+ data_type=dt;
+ data_bytes=dbytes;
+ data_comp=dcm;
+
+ data_stride=data_comp*data_bytes;
+
+ data_count=count;
+ }
+
+ public:
+
+ virtual ~VertexBufferData()=default;
+
+ uint32_t GetDataType ()const{return data_type;} ///<取得数据类型
+ uint GetComponent ()const{return data_comp;} ///<取数每一组数据中的数据数量
+ uint GetStride ()const{return data_stride;} ///<取得每一组数据字节数
+
+ uint32_t GetCount ()const{return data_count;} ///<取得数据数量
+ uint32_t GetTotalBytes ()const{return total_bytes;} ///<取得数据总字节数
+ };
+
+ /**
+ * 创建一个顶点数据缓冲区
+ * 这种方式创建的缓冲区,它会自行分配内存,最终释放
+ * @param dt 单个数据类型 (GL_BYTE,GL_UNSIGNED_SHORT,GL_FLOAT等)
+ * @param dbytes 单个数据字节数 (GL_BYTE为1,GL_UNSIGNED_SHORT为2,GL_FLOAT为4等)
+ * @param dcm 数据成员数 (1/2/3/4,如2D纹理坐标用2,3D坐标/法线用3)
+ * @param count 数据数量
+ */
+ VertexBufferData *CreateVertexBufferData(const uint32_t &dt,const uint &dbytes,const uint &dcm,const uint32_t &count);
+
+ /**
+ * 创建一个顶点数据缓冲区
+ * @param data 数据指针
+ * @param dt 单个数据类型 (GL_BYTE,GL_UNSIGNED_SHORT,GL_FLOAT等)
+ * @param dbytes 单个数据字节数 (GL_BYTE为1,GL_UNSIGNED_SHORT为2,GL_FLOAT为4等)
+ * @param dcm 数据成员数 (1/2/3/4,如2D纹理坐标用2,3D坐标/法线用3)
+ * @param count 数据数量
+ */
+ VertexBufferData *CreateVertexBufferData(void *data,const uint32_t &dt,const uint &dbytes,const uint &dcm,const uint32_t &count);
+
+#define VBDATA_CREATE_FUNC(short_name,type,comp_count,vk_type) \
+ inline VertexBufferData *VB##comp_count##short_name(const uint32_t &count){return CreateVertexBufferData(vk_type,sizeof(type),comp_count,count);} \
+ inline VertexBufferData *VB##comp_count##short_name(const uint32_t &count,const type *data){return CreateVertexBufferData((void *)data,vk_type,sizeof(type),comp_count,count);}
+
+ // UNORM 指输入无符号数,自动转换为 0.0 to 1.0 的浮点数
+ // SNORM 指输入有符号数,自动转换为-1.0 to +1.0 的浮点数
+
+
+
+#define VBDATA_NSI(comp_count,type,vk_type_start) \
+ VBDATA_CREATE_FUNC(type,comp_count,
+
+
+#define VBDATA_UIF(comp_count,utype,itype,ftype,vk_type_start) \
+ VBDATA_CREATE_FUNC(u,utype,comp_count,vk_type_start);
+ VBDATA_CREATE_FUNC(i,itype,comp_count,vk_type_start+1);
+ VBDATA_CREATE_FUNC(f,ftype,comp_count,vk_type_start+2);
+
+#define VBDATA_UIF_1234(utype,itype,ftype,vk_type_start) \
+ VBDATA_UIF(1,utype,itype,ftype,vk_type_start) \
+ VBDATA_UIF(2,utype,itype,ftype,vk_type_start+3) \
+ VBDATA_UIF(3,utype,itype,ftype,vk_type_start+6) \
+ VBDATA_UIF(4,utype,itype,ftype,vk_type_start+9)
+
+ VBDATA_UIF_1234(uint32,int32,float ,VK_FORMAT_R32_UINT)
+ VBDATA_UIF_1234(uint64,int64,double,VK_FORMAT_R64_UINT)
+#undef VBDATA_CREATE_FUNC
+
+ //inline VertexBufferData *EB16(const uint16 &count){return CreateVertexBufferData(GL_UNSIGNED_SHORT, 2,1,count);}
+ //inline VertexBufferData *EB32(const uint32 &count){return CreateVertexBufferData(GL_UNSIGNED_INT, 4,1,count);}
+VK_NAMESPACE_END
+#endif//HGL_GRAPH_VULKAN_BUFFER_DATA_INCLUDE
diff --git a/example/Vulkan/VKShader.cpp b/example/Vulkan/VKShader.cpp
new file mode 100644
index 00000000..b945dc9c
--- /dev/null
+++ b/example/Vulkan/VKShader.cpp
@@ -0,0 +1,4 @@
+#include"VKShader.h"
+
+VK_NAMESPACE_BEGIN
+VK_NAMESPACE_END
diff --git a/example/Vulkan/VKShader.h b/example/Vulkan/VKShader.h
new file mode 100644
index 00000000..600dce11
--- /dev/null
+++ b/example/Vulkan/VKShader.h
@@ -0,0 +1,11 @@
+#pragma once
+#include"VK.h"
+
+VK_NAMESPACE_BEGIN
+class Shader
+{
+public:
+
+
+};//class Shader
+VK_NAMESPACE_END