fixed draw_triangle_in_NDC sample and other about codes.
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@@ -6,7 +6,7 @@
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/SceneInfo.h>
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#include<hgl/graph/VKVertexInputConfig.h>
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#include<hgl/graph/VKRenderablePrimitiveCreater.h>
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#include<hgl/graph/PrimitiveCreater.h>
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#include<hgl/graph/mtl/Material2DCreateConfig.h>
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using namespace hgl;
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@@ -108,16 +108,18 @@ private:
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bool InitVBO()
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{
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RenderablePrimitiveCreater rpc(db,"Triangle",VERTEX_COUNT);
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PrimitiveCreater rpc(device,material_instance->GetVIL());
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rpc.Init("Triangle",VERTEX_COUNT);
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#ifdef USE_HALF_FLOAT_POSITION
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Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2);
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#endif//USE_HALF_FLOAT_POSITION
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if(!rpc.SetVAB(VAN::Position, PositionFormat, position_data))return(false);
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if(!rpc.SetVAB(VAN::Color, ColorFormat, color_data ))return(false);
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if(!rpc.WriteVAB(VAN::Position, PositionFormat, position_data))return(false);
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if(!rpc.WriteVAB(VAN::Color, ColorFormat, color_data ))return(false);
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render_obj=rpc.Create(material_instance,pipeline);
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render_obj=db->CreateRenderable(&rpc,material_instance,pipeline);
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return(render_obj);
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}
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