修正render_list没有被清空的问题
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@@ -144,9 +144,6 @@ private:
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scale((i+1)/100.0f));
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}
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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return(true);
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}
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@@ -216,6 +213,7 @@ public:
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Matrix4f rot=rotate(GetDoubleTime()-start_time,camera.right_vector);
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render_root.RefreshMatrix(&rot);
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render_list.Clear();
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer();
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